if you compare it to actual first person shooters then yeah, those are probably better. but for a game that has shooting as a secondary or tertiary mechanic I think it's pretty good. if I could choose I would want realistic damage instead of health bars (shoot head - dies), but that isn't a problem with the shooting itself.
Some kind of realistic damage could be interesting I agree. Although I dont know how hard it would be to implement such things. That means if the enemy gets you with a headshot you're dead, I guess that's not that fun for alot people lol. Same rules for everyone.
Noooot..necessarily.
Depends on a wide variety of things. Google it! In hunting, we usually go for neck shots.
A femoral artery hit can kill you quicker than anything.
All of these are the reasons why I use the "double damage to head" rule in CP2020 to apply to any "called critical location". With appropriate modifiers.
Random damage ( within a relatively tight limit) and varied Body Type Modifiers mean that sometimes, in game, you will die from a critical hit, sometimes you will bleed out and die and sometimes you won't.
Also, in Cyberpunk, you aren't Dead until you are Dead 10. 10 stages of death, the first nine of which Trauma Team can resuscitate you from. Maybe..
I would like "Realistic damage", but I mentioned this before, this is sci fi. "Realistic" damage is subjective, it varies. Someone might have some sort of personal shield, someone might have reinforced skeleton, someone might have their brain located in their chest cavity rather than head, someone might not use a brain at all. There can be a lot of variety in enemy types and what constitutes "Realistic" damage for that enemy, and by that there are lots of ways the player character themselves could upgrade their own body to follow suit.