The problem with The Witcher 3 is it tries to be a stand alone story whilst appealing to series veterans, whilst giving generous nods to the readers of the books, while appealing to series newcomers. There were simply too many circles in need of being squared and the story is a mess because of it.
agreed, and that's probably why the writer for TW2 didn't stay with the writing team for TW3 and simply moved on to Cyberpunk 2077, to be able to tell a story without any restrictions.
to this day, i wanna what he had in mind for the third game. *sighs*
i guess we'll never know.
A disconnected, stand-alone. Not the way to end a trilogy that promised every decision would matter. I was unaware of the writing team switch. Now the story mess that is TW3 makes sense. That, however, does not excuse the mess. A grave, extremely disappointing mistake, them letting or having the team that did the first two games not do the third.
I spent quite a bit of time playing TW3 yesterday. When I first began this game I thought it was perhaps the finest game ever created. Trouble is the more I get into it, the more disappointed I become. Now I don't classify it as an actual RPG but an aesthetically beautiful action game. The game is remarkably shallow. Maybe this is due to the open world and the unbelievable amount of quests. Quantity over quality, or depth in this case. I'm not even half-way done and the quests have grown tedious. The ever-increasing shallowness is in no small part due to the overly simplified politics and the impression none of the decisions I make really matter. More a mystery than anything, and still, not a tantalizing or particularly difficult mystery to solve. The game as a whole feels like it's aimed more for teens and young adults than intelligent grown-ups, as the first two were and as the series is advertised. Anyway, what I'm finding is that TW2 is by far superior in almost every way. TW1 is, too, in some ways.
At least now I know why TW3 feels disjointed and set apart. Sucks that it also feels like a giant step backwards. If not for the sense of closure I would definitely have quit by now; something that was inconceivable for 1 & 2. Contemplating how successful TW3 has been, I would say this. Its success is not due to it. The buzz created by TW1 led to TW2 selling more. What happened with the TW series is more or less what happened with Bethesda's Elder Scrolls; how an installment fueled the next one.
At the stage I am in the game, I think the awards TW3 won were awarded by those who either didn't play the series or TW3 in its entirety and merely focused on the main quests. Despite its accolades and sells numbers, I anticipate that TW 3 will hurt the next CDPR offering.
---------- Updated at 01:24 PM ----------
A videogame is a result of the effort of a lot of people. The ultimate quality cannot be responsibility of the presence (or absence) of one single developer.
Actually, the quality can be inestimably hurt by a change of personnel. Even one developer or writer if said developer/writer is a lead in some way or mostly responsible for the vision. Look no farther than Dragon Age: Origins and DA 2 for a fine example of what can happen between games in the same series.
---------- Updated at 01:27 PM ----------
Not only is it the work of a lot of people and in no way attributable to the influence of one developer, it involves a lot of compromises and attention to details that no outsider ever notices. It's easy to be an armchair critic; hindsight is always 20/20. Being a writer who has to work as part of a team to produce a finished product according to a schedule set by bean counters, get a job doing just that before saying you know better.
Compromises that result in failing to deliver on what was promised is a good way to ruin a company's reputation.