An Analysis of Graphics ( Ultra/High/Normal/Low )
I stumbled onto a German article that has screen-shots comparison for all different settings.http://www.gamestar.de/spiele/the-witcher-2-assassins-of-kings/artikel/the_witcher_2_assassins_of_kings,44750,2322215.htmlI know they have said that in the final game you will be able to fine tune settings.I'm no way an expert at these kind of things, but I thought it would be cool to look at what sets the different default settings apart.Based on the screen-shots I drew these conclusion.The character/environment models in game are all the same for all settings as far as I can tell.Low:Texture quality is at low.Basic Lightning at characters and environment. Probably not real time shadows at all.No Depth of field.No antialiasing.No sunbeams light.No motion blur in action scenes.Only setting that removes higher grass.Medium:Texture quality is medium.Basic Lightning at characters and environment, but characters cast a shadow on objects.No Depth of field.No sunbeams light.No antialiasing.No motion blur in action scenes.High:Texture quality is high.Higher quality shadows and lightning, with characters casting shadows.No Depth of field.Use sunbeams light.Use antialiasing.Use motion blur in action scenes.Ultra:Texture quality is high, same as the "high setting".Best quality shadows and lightning, with characters casting shadows.Depth of field.Use sunbeams light.Use antialiasing.Use motion blur in action scenes.What surprised me the most is that the textures seem to be the same at High vs Ultra Textures Ultra: High High : High Medium: Medium Low: Low Please post your opinions, I would love to hear them =D
I stumbled onto a German article that has screen-shots comparison for all different settings.http://www.gamestar.de/spiele/the-witcher-2-assassins-of-kings/artikel/the_witcher_2_assassins_of_kings,44750,2322215.htmlI know they have said that in the final game you will be able to fine tune settings.I'm no way an expert at these kind of things, but I thought it would be cool to look at what sets the different default settings apart.Based on the screen-shots I drew these conclusion.The character/environment models in game are all the same for all settings as far as I can tell.Low:Texture quality is at low.Basic Lightning at characters and environment. Probably not real time shadows at all.No Depth of field.No antialiasing.No sunbeams light.No motion blur in action scenes.Only setting that removes higher grass.Medium:Texture quality is medium.Basic Lightning at characters and environment, but characters cast a shadow on objects.No Depth of field.No sunbeams light.No antialiasing.No motion blur in action scenes.High:Texture quality is high.Higher quality shadows and lightning, with characters casting shadows.No Depth of field.Use sunbeams light.Use antialiasing.Use motion blur in action scenes.Ultra:Texture quality is high, same as the "high setting".Best quality shadows and lightning, with characters casting shadows.Depth of field.Use sunbeams light.Use antialiasing.Use motion blur in action scenes.What surprised me the most is that the textures seem to be the same at High vs Ultra Textures Ultra: High High : High Medium: Medium Low: Low Please post your opinions, I would love to hear them =D