What's the purpose of terrain tiles?

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What's the purpose of terrain tiles?

Hello, when creating the world, the first step is to create a terrain with a size of "world units" and a number of tiles. I don't really understand what does mean "world units", and I don't see why using the number of tiles (maybe geometry occlusion?). Can you explain me a bit what do they mean?

(Also, is there a short-cut to swap the value of "Mapping Tool" of the Terrain Tools?)

Thanks, and farewell.
 
1 unit = 1m = 1pixel on heightmap.
So 4096 = 4096 px heightmap = 4096m.
Each tile create seprate mask for material painting as well as seprate geometry.
The more tiles the higher resolution of painting can be achieved.
 
Additionally every tile is separated layer so using SVN many people can edit terrain without conflicing with themselves if they will stick to their tiles.
 
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