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Recent content by Adanedhil

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  1. A

    The Problem with Nilfgaard

    Cool story but I encounter only these decks. Stats w/o context are clueless. LOL
    • Adanedhil
    • Post #287
    • Nov 30, 2020
    • Forum: GAMEPLAY
  2. A

    The Problem with Nilfgaard

    From my PoV the problem with Nilfgaard is that NG has different viable strategies which are very hard to predict - which deck you'll encounter. You can build a decent deck with artifact removal and purify to counter the "standard" NG tactic with mass poison/lock, but this deck will be almost...
    • Adanedhil
    • Post #276
    • Nov 11, 2020
    • Forum: GAMEPLAY
  3. A

    Add the monster faction to all vampires

    Hey folks. I have a suggestion to add the Monster faction as a second faction to all Higher Vampires in NR and NG. Right now we have vampires that could have been in other factions (Queen of the Night at NR, Orianna and Detlaff at NG), but other Vampires are exclusive to their factions. I think...
    • Adanedhil
    • Thread
    • Aug 8, 2020
    • Replies: 8
    • Forum: SUGGESTIONS
  4. A

    Why Many Players Not Giving GG

    Personally - I don't like playing against Nilfgaard, that's why I don't click GG even if I win the game against NG (1 time in 2405107392301 attempts) :LOL:
    • Adanedhil
    • Post #1,430
    • Aug 8, 2020
    • Forum: GENERAL
  5. A

    Seasonal is unplayable in cellphone

    Agreed - an absolutely unplayable mode on mobile due to excessive animations. Leaders repeat abilities without requests, aggresive auto-actions and other glitches like the visual timer is slightly different to the real server timer. I see - to add an option to completely disable animations.
    • Adanedhil
    • Post #17
    • Aug 7, 2020
    • Forum: GENERAL
  6. A

    1.12 - READ THIS FIRST - Any unexplained errors

    I have this issue on NVIDIA's mobile GPU, but my issue was caused by Intel's driver. Option Conservative Morphological Anti-Aliasing prevents Witcher 3 from launching. So this option must be disabled.
    • Adanedhil
    • Post #72
    • Apr 12, 2016
    • Forum: THE WITCHER 3 (PC)
  7. A

    relic swords and clothing

    Yep, weapon's autolevelling is very strange decision. In Witcher 3 casual Novigrad's sword can be better than legendary relic items. Very stupid, IMO.
    • Adanedhil
    • Post #9
    • Jun 30, 2015
    • Forum: THE WITCHER 3
  8. A

    The Witcher 3 for Linux

    As far as I know, there are no consoles based on classic GNU/Linux. OEMs use Android on multiple commercial devices for mass-market, and I don't know any top-tier OEMs that use GNU/Linux distros on commercial hardware. So, I'm sure that CDPR's revenue from TWBA on Android is bigger than revenue...
    • Adanedhil
    • Post #326
    • Jun 1, 2015
    • Forum: THE WITCHER 3
  9. A

    The Witcher 3 for Linux

    AndroidWorks So, NVIDIA released AndroidWorks SDK for Android game development and SHIELD Console with Maxwell-based GPU. As far as I understand, Tegra X1 supports OpenGL 4.5, so, it can handle games with rich graphics like Witcher 2 and maybe even Witcher 3. NVIDIA claims that SHIELD is faster...
    • Adanedhil
    • Post #324
    • May 31, 2015
    • Forum: THE WITCHER 3
  10. A

    The Witcher 3 for Linux

    BTW, Bionic becomes more POSIX-compatible. Look at these commits to AOSP: 1). https://android.googlesource.com/platform%2Fbionic/+/58d9e280d459225aa8dc4533e883182b08215f7d 2). https://android.googlesource.com/platform%2Fbionic/+/c2f082f65528a889aca7cde4b343aaf36199ba82 3)...
    • Adanedhil
    • Post #211
    • Apr 23, 2014
    • Forum: THE WITCHER 3
  11. A

    The Witcher 3 for Linux

    Yep, but afaik, Android, Ubuntu, Sailfish use OpenGL ES and OpenAL, so, porting games from Android to Mobile GNU/Linux will be relatively simple. Intel announced on MWC, that Moorefield will use PowerVR GPU -...
    • Adanedhil
    • Post #209
    • Apr 18, 2014
    • Forum: THE WITCHER 3
  12. A

    The Witcher 3 for Linux

    I understand this situation. I have similar problems with NVIDIA Optimus on my Ubuntu laptop. I must use 3rd-party tool for automatic switching between Intel and NVIDIA GPUs. Looks promising, thanks. I don't trust Intel. I purchased two years ago Megafon Mint on Intel Atom Medfield after our...
    • Adanedhil
    • Post #207
    • Apr 18, 2014
    • Forum: THE WITCHER 3
  13. A

    The Witcher 3 for Linux

    Mobile OS without hardware can't engage developers. I read some reviews, and reviewers noted that Sailfish has a very limited number of native apps. I think that Jolla made a mistake with Dalvik integration. Who will spend his time with native SDK when Jolla supports more popular Android SDK...
    • Adanedhil
    • Post #205
    • Apr 18, 2014
    • Forum: THE WITCHER 3
  14. A

    The Witcher 3 for Linux

    I played GTA: Vice City and Modern Combat 4 on Android KitKat and I didn't see any performance problems with them, so I don't think that bionic is a serious problem for creating games with advanced graphics. Looks nice, but I don't see any games for Sailfish. They use Yandex store with Android...
    • Adanedhil
    • Post #203
    • Apr 18, 2014
    • Forum: THE WITCHER 3
  15. A

    The Witcher 3 for Linux

    Thanks for your answer, Gilrond. I understand, but some iOS games, like Infinity Blade III, have beautiful graphics. On Android I know Mount&Blade: Warband, GTA: San Andreas, Gangstar Vegas, Portal from Valve and similar games have advanced graphic settings (for portable devices). For example...
    • Adanedhil
    • Post #201
    • Apr 18, 2014
    • Forum: THE WITCHER 3
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