Hm, can´t really rage about this. The lore consistency between Witcher games was already crappy in the past. It´s an issue, that plagues this franchise. Raven Armour, Mahakam sword and Aerondight beeing inventar rubbish in the mid of act 1 in TW2? You name it. It needed the Full combat rebalance...
What I will miss most about dice poker is the sound of it. Entering a pub and hearing the cracking of the dices really added something to the atmosphere of the world. And the cheerful gamemusic while playing dice always managed to make me smile a bit.
Edit: So in my case maybe a soundmod for...
And none of the two Witcher games, published so far denied this fact. Despite beeing "dark and gritty", they offered colorful costumes, art, cosy homes and magnificent architecture. I don´t understand this discussion.
Me to. But importing the saves from the Mod means you don´t have the Addan Deith at the beginning of TW 3, caus it was cut out by the Mod. Which is surely a pity and somehow still a lore breaker for me (since it originally adds to the Wild Hunt-Knowledge).
Could be. I think it is the lighting. As soon as the sun is completely up and there are no clouds, the contrasts go wild and colors go crazy. Everything get´s a strange plastic feel. I think what this scenes need are a softer renderer. And a toner for the color scale.
Hm. I still have my reservations with this one. It´s the same as with the picture from Nowigrad-streets. Somehow everything seems to glow. Strange effect. Not my cup of tea. Strangely enough - I find this to be way too clean. It somehow looks plastic.