Recent content by dingdio

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  1. dingdio

    [Solved] Exporting HE / eyes models to .fbx with armature

    Eye/mouth meshes don't export because of pbr_eye_shadow.w2mg. If you edit some values out of pbr_eye_shadow.w2mg they will export. Specifically it's the "engine\textures\editor\black.xbm" texture of the Mask parameter causing issues. I think because this texture is so small. full path is...
  2. dingdio

    *REDCLOTH,MODDING,KILLING MONSTERS cloak*

    Now it looks to be normal issues with cook.db and materials in the engine folder. Try delete cook.db and cook again and check apex.w2mg is in the engine/material I've tested this sample project: https://mega.nz/#!53Z2QQhD!XDNorCboapD1slOOShRCNN04xJE0fTWmfP_E1ScuB20 It already has the redcloth in...
  3. dingdio

    *REDCLOTH,MODDING,KILLING MONSTERS cloak*

    I seems to be some problem with the CR2W fix if it's still throwing those errors. Did you run CR2WConsole.exe from this link: https://mega.nz/#!Vnw0hKRY!p2UKUG67uegQs_PRigMjm3GXnzi_LeNSLQhobbV2ysA or the one in the CR2WTools source code link? That one might need to be recompiled. When you run...
  4. dingdio

    *REDCLOTH,MODDING,KILLING MONSTERS cloak*

    The * .redcloth in the "wolvenProjects" is a copy of the * .redcloth that was generated for the Cooked folder. This is what you add materials to as if you were editing a normal mesh with wolvenkit. The physics variables need to only be applied to the redcloth that is generated and put inside...
  5. dingdio

    *REDCLOTH,MODDING,KILLING MONSTERS cloak*

    X20T3rMiN4tOR has now added a redcloth cloak to his hoods mod: https://www.nexusmods.com/witcher3/mods/4242
  6. dingdio

    *REDCLOTH,MODDING,KILLING MONSTERS cloak*

    I missed a step explaining that you need to build the collision.cache with the uncooked redcloth placed in the cooked folder. I've been using a bat file to do all the commands for the last while. I'll share a mega folder with those. I put up the cloak mod folder structure I was using too...
  7. dingdio

    *REDCLOTH,MODDING,KILLING MONSTERS cloak*

    I made a better proof of concept example based on the killing monsters cloak: Here is a dlc to test out the cloak: https://www.sendspace.com/file/xf5chr You can buy the cloak from the griffin merchant in white orchard. It has no icon so look hard for the blank square in the shop. It doesn't...
  8. dingdio

    *REDCLOTH,MODDING,KILLING MONSTERS cloak*

    I got redcloth to work a while ago. The trick is everything is stored in the collision cache. Most data on the redcloth files actually don't do anything they're just leftover from when you generate the collision cache. This probably confused a lot of people trying to mod redcloth files. The...
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