Recent content by GregorWladacz

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    Bug Reports - Witcher 3 NextGen Version

    I have a problem with completely missing grass collision. Since the upgrade, the grass collision is gone and no matter what I tried (no mods, reinstallation, verifying files), I cant get the collision to work. Grass simply dont recognise any characters. (dx11 and 12)
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    Grass Collision missing Next gen

    Hi there, I just noticed, that the grass collision is completely gone in the next gen Version of the Witcher 3. First I thought it was because of mods, so I uninstalled every mod, verified the files and tried again. No collision whatsoever. So then I tried directx11 and 12. Both have no grass...
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    A mod request

    I actually love this request. Never heard anything this eloquent.
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    Mod Request E3 Eredin

    noob (in a polite tone)
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    [Help really needed] - T-Pose, Floating NPC's, T-Pose Geralt

    Delete all animation-related mods and install and test them one by one.
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    [Mod] Real Lighting

    dead
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    Best Visuals

    Nothing of that except Supreme to Extreme Graphics really pushes your pc.
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    E3 Swamp

    Dude, is it really that hard? You said what would look good. I said you should do it then ;) Clear now?
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    E3 Swamp

    DO ET
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    The Witcher 3 HD Reworked Project by Halk Hogan PL

    I had this problem with washed out wood textures when I was using WLM with the AHD-water mod. I deleted the AHD-Water and the problem was solved.
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    Modifying "Better FX" Mod

    I didnt test it myself, but if you uncooked it and the textures are still xbm-files, maybe you can cook it with w3edit too. Like, I said, I didnt test it myself and dont know if it will work....
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    Modifying "Better FX" Mod

    MonarchX is right, I forgot about FloatConst. I increased that too
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    Modifying "Better FX" Mod

    PloughEnthusiast And yes, I mean that : Dunno what you mean with "spray". I guess you mean the fire stream, the secondary igni. The primary igni is called "cone" in the files. This one used to float, but now in ver 2.0 it doesnt.
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    Modifying "Better FX" Mod

    I increased the spawn count with the emitted particles. (so max particles AND spawn count, like you actually listed above)
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