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Harthwain's latest activity

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  • Harthwain
    Harthwain replied to the thread Death Stranding Has Gone Gold.
    Well, you either go with "that's magic" (read: we have no idea how it works, only that it works) or you set up some sort of rules that...
    Nov 20, 2019
  • Harthwain
    Harthwain reacted to Mybrokenenglish's post in the thread Death Stranding Has Gone Gold with RED Point RED Point.
    I didn't want to comment further, but a promise is a promise, you've been very kind translating all those polish websites in the past...
    Nov 20, 2019
  • Harthwain
    Harthwain replied to the thread Death Stranding Has Gone Gold.
    Ratings like that are suspicious to say the least, especially the ones with zeroes. A lot can be said about Steam reviews, but you have...
    Nov 14, 2019
  • Harthwain
    Harthwain reacted to doktor_fleck's post in the thread Death Stranding Has Gone Gold with RED Point RED Point.
    Well, from business point of view you should cater to your biggest consumer group. So if cheeseburger company starts to neglect their...
    Nov 14, 2019
  • Harthwain
    Harthwain replied to the thread Death Stranding Has Gone Gold.
    Steam has a release date: I guess this means no Epic exclusive, although the price of pre-order (called "pre-purchase" in this case)...
    Nov 9, 2019
  • Harthwain
    Harthwain replied to the thread Death Stranding Has Gone Gold.
    I thought it will have potentially much deeper implications, aside from that. Like, story-wise and maybe even difficulty-wise.
    Nov 4, 2019
  • Harthwain
    Harthwain replied to the thread Side quest rewards and roleplaying.
    I understand what you're saying - and in general I'd agree with you - but given that in TW we controlled a monster hunter for hire and...
    Nov 4, 2019
  • Harthwain
    Harthwain replied to the thread Death Stranding Has Gone Gold.
    They call it that, because the main goal will be moving across the countryside. What you're actually doing, though, is basically the...
    Nov 4, 2019
  • Harthwain
    Harthwain replied to the thread Side quest rewards and roleplaying.
    To get this thread back on topic - take Disco Elysium for example: you have a pre-defined character (a male, a drunk, a cop), but the...
    Nov 2, 2019
  • Harthwain
    Harthwain replied to the thread Side quest rewards and roleplaying.
    It's questionable how much this will be "our" character and how much it'll be a character made by developers and simply lended to...
    Nov 2, 2019
  • Harthwain
    Harthwain replied to the thread Side quest rewards and roleplaying.
    Character is made of finite number of stats is purely because it's a fairly simple way of getting together enough data for the Game...
    Nov 2, 2019
  • Harthwain
    Harthwain replied to the thread Side quest rewards and roleplaying.
    While this is true, I think they could've done a much better job at implementing the RPG elements. Especially given the fact that they...
    Oct 31, 2019
  • Harthwain
    Harthwain replied to the thread Side quest rewards and roleplaying.
    On the contrary, it's possible (and very RPG-like). You don't even need anything special for it technology-wise either - just a bunch...
    Oct 31, 2019
  • Harthwain
    Harthwain replied to the thread Side quest rewards and roleplaying.
    That sounds... Bad. Like, really, really bad. CDPR may be great at making unique quests, but it shows they aren't that great at creating...
    Oct 31, 2019
  • Harthwain
    Harthwain replied to the thread Side quest rewards and roleplaying.
    You can learn by repetition. And it's possible to learn new things. Well, not all RPG give you experience that can be spent on...
    Oct 31, 2019
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