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Recent content by holodeck

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  1. H

    Confused by the Scene Tab

    Confused by the Scene Tab Hi guys, I'm confused by the Scene tab. If I have multiple World projects in my data/levels folder, then "Load All" will load all of them. It seems like all these different worlds should be packaged into their own saves, instead of getting mixed up like they do. Am I...
    • holodeck
    • Thread
    • Jun 30, 2013
    • Replies: 1
    • Forum: MODS (THE WITCHER 2)
  2. H

    Yet another tutorial series

    Brief subtitles like in Klabautermann's tutorials would be greatly appreciated. Your microphone makes your accent hard to understand. :confused: Thanks for the tutorial!
    • holodeck
    • Post #3
    • Jun 30, 2013
    • Forum: MODS (THE WITCHER 2)
  3. H

    Creating Worlds - Video tutorial series

    That makes me feel better... kind of. :) Is there an official way to reach out to CDP? From what I've seen there isn't a known workaround. The original animal spawning thread is still unresolved.
    • holodeck
    • Post #60
    • Jun 26, 2013
    • Forum: MODS (THE WITCHER 2)
  4. H

    Creating Worlds - Video tutorial series

    Have you ever seen the animals walk in a straight line? I've tried a lot of different area sizes and even a new map but nothing fixes it. Cats, pigs, geese, etc just walk to the edge of the path_area then keep walking in place, all three facing the same direction.
    • holodeck
    • Post #58
    • Jun 25, 2013
    • Forum: MODS (THE WITCHER 2)
  5. H

    How to use bird / animal spawner

    The animals I spawn walk in a single file line to the edge of the path_area, no matter how big or small or separate or overlapping my animal_area is. Deer will stay put, but then they suddenly disappeared. :( Why is this so hard?? I even tried spawning them in a fresh World. Same problems.
    • holodeck
    • Post #11
    • Jun 25, 2013
    • Forum: MODS (THE WITCHER 2)
  6. H

    How to use bird / animal spawner

    Did you ever find a solution to the animals walking in one direction? I have cats that turn and walk together to the edge of a cliff.
    • holodeck
    • Post #8
    • Jun 24, 2013
    • Forum: MODS (THE WITCHER 2)
  7. H

    Adding 'Cast Shadows' to an existing mesh

    Adding 'Cast Shadows' to an existing mesh If I use the Gardener tool to place some trees without having cast shadows enabled what are my options for creating shadows? Or do I have to erase them all and start over? Thanks.
    • holodeck
    • Thread
    • Jun 2, 2013
    • Replies: 2
    • Forum: MODS (THE WITCHER 2)
  8. H

    [SOLVED] enableCollision not doing anything in the Vegetation tool

    Thanks for the detailed explanation Tekoppar. Unfortunately the very first tree type I picked was port_big_back04 which is a massive backdrop tree with no collision mesh. So your explanation of the mesh editor was helpful testing that, but I removed those meshes once I realized they were the...
    • holodeck
    • Post #6
    • May 30, 2013
    • Forum: MODS (THE WITCHER 2)
  9. H

    [SOLVED] enableCollision not doing anything in the Vegetation tool

    [SOLVED] enableCollision not doing anything in the Vegetation tool I've enabled collision for my painted vegetation, but I can still walk through them. I've rebuilt the Navigation mesh, and I've also tried deselecting then reselecting the Vegetation tool and setting it again. Does anyone have...
    • holodeck
    • Thread
    • May 28, 2013
    • Replies: 5
    • Forum: MODS (THE WITCHER 2)
  10. H

    Is there a manual? I cant figure out how to turn collision on for objects.

    What about for vegetation meshes? I've painted some toadstools and trees onto my terrain, but the "enableCollision: true" parameter doesn't seem to work. I've recreated the navmesh (Select All > Collect Geometry > Generate navmesh > Filter mesh) but Geralt still walks through them.
    • holodeck
    • Post #4
    • May 28, 2013
    • Forum: MODS (THE WITCHER 2)
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