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Recent content by nitnik

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  1. N

    The Trail

    I also found in a red triangle. it must mean something
    • nitnik
    • Post #380
    • Oct 11, 2014
    • Forum: THE WITCHER 3
  2. N

    Crafting diagrams, crafting components list

    the creation of item you can find information, this http://wiki.cdprojektred.com/redkit/Potions+and+recipes. creation of the sword is not much different. You can use the existing def_item_swordsteel.xml, def_item_swordsilver.xml and def_stats_item_swordsilver.xml...
    • nitnik
    • Post #2
    • Jun 3, 2014
    • Forum: MODS (THE WITCHER 2)
  3. N

    03_camp can't refresh navigation mesh

    Milten , I tried to generate navigation meshes for Level 04_ city, also took off with an error. I had to delete a lot of things from the world (mainly light , monsters, community , sound ... also had training maniken , banners, billboards, part of walls , etc.) , then it became possible to...
    • nitnik
    • Post #4
    • Jun 2, 2014
    • Forum: MODS (THE WITCHER 2)
  4. N

    how to make the travel (like a boat on a ship Roche in Act2)

    I'm not good work in REDKit but I want something create, and Horn suggested that we should use the quest file, then I found boat_travel how wrote shak-Otay. the result is, I copied everything from Boat Travel only corrected tags. for example, here as I was able to make teleport, if anyone will...
    • nitnik
    • Post #8
    • May 25, 2014
    • Forum: MODS (THE WITCHER 2)
  5. N

    how to make the travel (like a boat on a ship Roche in Act2)

    Thanks Horn, guided on the right path :) I create in quest file "pause -> ChangeWorldPartition (select the desired part for load) -> Teleport" and everything works . I am satisfied with this method:victory: CapShep I was looking at the wiki before creating a theme, but not found the right...
    • nitnik
    • Post #4
    • May 23, 2014
    • Forum: MODS (THE WITCHER 2)
  6. N

    [TW2][WIP] For Temeria! [Updated 18/1/2014]

    :yes:
    • nitnik
    • Post #74
    • May 20, 2014
    • Forum: MODS (THE WITCHER)
  7. N

    how to make the travel (like a boat on a ship Roche in Act2)

    how to make the travel (like a boat on a ship Roche in Act2) I want to make a travel like travel by boat to the ship Roche in the Act2. Tried to drag w2ent(game/2_act2/gameplay/boat_interaction) and created CWayPointComponent but nothing happened .... probably something wrong doing. Somebody...
    • nitnik
    • Thread
    • May 17, 2014
    • Replies: 7
    • Forum: MODS (THE WITCHER 2)
  8. N

    how create path area for original level?

    I deleted some items in the level 04_city, now I can generate navigation mesh .... but now when generating in navigation meshes formed tears, because this game is impossible to pass in some areas. So I drop this idea))) Now I want to make teleport like "go to the forest and back to the Lok...
    • nitnik
    • Post #4
    • May 14, 2014
    • Forum: MODS (THE WITCHER 2)
  9. N

    how create path area for original level?

    Thanks for the answer. I will try as you described.
    • nitnik
    • Post #3
    • Apr 7, 2014
    • Forum: MODS (THE WITCHER 2)
  10. N

    how create path area for original level?

    how create path area for original level? Hello everyone. Searched the forums but have not found anything that decided byproblem. Describe the situation: trying to create Path area for the original level. Open level (for example 04_city) more Download All - Tools -Navigation mesh - processes all...
    • nitnik
    • Thread
    • Apr 6, 2014
    • Replies: 4
    • Forum: MODS (THE WITCHER 2)
  11. N

    [TW2][WIP] For Temeria! [Updated 18/1/2014]

    Exilium, your mod is still created? interesting to know
    • nitnik
    • Post #63
    • Mar 25, 2014
    • Forum: MODS (THE WITCHER)
  12. N

    [TW2][WIP] For Temeria! [Updated 18/1/2014]

    Played in version 09a ) equip up from one of the armor seems to me not to finish . My opinion was well craft each piece of armor separately , and when putting on a piece of armor to dress up everything without a complete set of the same type that is not equip . Or to equip only armor and models...
    • nitnik
    • Post #46
    • Feb 15, 2014
    • Forum: MODS (THE WITCHER)
  13. N

    [TW2][WIP] For Temeria! [Updated 18/1/2014]

    whether there are any news on mod? I hope the weekend will be something :) :look:
    • nitnik
    • Post #30
    • Feb 7, 2014
    • Forum: MODS (THE WITCHER)
  14. N

    [TW2][WIP] For Temeria! [Updated 18/1/2014]

    Waiting update mod. wanted to create a similar mod but there is no free time( also interesting to see what methods implemented mod:hmm:
    • nitnik
    • Post #23
    • Jan 29, 2014
    • Forum: MODS (THE WITCHER)
  15. N

    Contest - Something’s gotta give! - RESULTS

    I shall kill any monster for such price ;)
    • nitnik
    • Post #183
    • Sep 7, 2008
    • Forum: GENERAL
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