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Power-Penguin's latest activity
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Power-Penguin
posted the thread
Oda Armor
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GAMEPLAY
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Why can't we get armor like that! It looks so cool !
57 minutes ago
Power-Penguin
posted the thread
More enemy types
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GAMEPLAY
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Ok so I'm just spitballing here for fun: 1. Commander: buffs all nearby enemies giving them extra health/damage. 2. Grenadier heavy...
Yesterday at 9:20 PM
Power-Penguin
posted the thread
Idea for weapon flashlights....
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GAMEPLAY
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If they do add weapon flashlights they should proc the blind status effect if you aim the weapon at an enemy (with build up to make...
Yesterday at 8:05 PM
Power-Penguin
replied to the thread
Maybe grab should have been a body skill.....
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Aisar hit the nail on the head. Yes there are ways to upgrade the grab in the game but there is no skill that lets you shoot while you...
Yesterday at 7:01 PM
Power-Penguin
posted the thread
Maybe grab should have been a body skill.....
in
GAMEPLAY
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It makes body disposal for stealth game play way too easy. Also anyone else think that there should be a skill that lets you shoot with...
Yesterday at 8:14 AM
Power-Penguin
posted the thread
Holding up stores
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GAMEPLAY
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I think it would be cool if you could hold up stores in the game. Really add to the criminal aspect that some of the promotional...
Yesterday at 8:11 AM
Power-Penguin
replied to the thread
Best damage type to get for guns?
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There is no big difference unfortunately. They are pretty interchangeable, just go for your favorite (visually). Super superfluous...
Yesterday at 2:43 AM
Power-Penguin
posted the thread
Rarities need clearer diferentiation
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GAMEPLAY
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Why can a common armadillo mod have a higher armor benefit than a rare one ? Why can a common version weapon of the same weapon have...
Thursday at 5:08 AM
Power-Penguin
replied to the thread
I know technical issues come first, but the gameplay needs balancing as well
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Yeah the players power curve should be squashed a bit. You become way too OP way too fast. It's cool to become OP in any game but you...
Wednesday at 2:26 AM
Power-Penguin
replied to the thread
Idea for weapon mods
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It would make more sense if they had a clearer gameplay role but they feel really interchangeable at this point.
Wednesday at 2:22 AM
Power-Penguin
posted the thread
Idea for weapon mods
in
GAMEPLAY
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I don't know how people will take this but I think elemental (thermal, chemical, electrical) damage should be divorced from random...
Wednesday at 2:06 AM
Power-Penguin
posted the thread
Aerial takedowns should have a lethal/non-lethal option
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GAMEPLAY
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Like Dishonored 2. That is all.
Wednesday at 1:47 AM
Power-Penguin
posted the thread
Question about sandstorms in the badlands
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GAMEPLAY
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Do they occur dynamically or are they scripted ?
Wednesday at 1:30 AM
Power-Penguin
replied to the thread
Can enemies break out of the grab ?
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Do you guys think that the grab break should be related to stamina (as you hold an enemy the stamina bar goes down) ? Just so you know...
Wednesday at 1:29 AM
Power-Penguin
posted the thread
Can enemies break out of the grab ?
in
GAMEPLAY
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I remember one of the tutorials mentioning that they could break out but this never has happened to me.
Wednesday at 12:49 AM
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