Recent content by sumnor

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    @KNGRSM Mods Updated for Witcher 1.12

    Hi! I have a little problem: whenever I exit witcher senses my world fog config resets to the vanilla look (not in the menu slider). I have to keep reaplying ULM every time I use the senses to clean the fog... I use a lot of mods, but I don't have any conflict. Thanks!
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    [RELz]Primer

    I think I found another bug: I don't lose health when my toxicity is above the threshold (when the health bar turns green). Another thing I noticed is the skill heightened tolerance: It increases overdose threshold by 5% per point, instead of 1% as in Vanilla. Edit: another one > If you press...
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    Mod request - Fog removal

    I have a problem with ULM (redux): when I use witcher senses, the fog reapears... and I have to reload ULM to remove the fog again.
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    [RELz]Primer

    Isn't it possible to give the mutagem back when you use the potion, pretty much like the bottle recycling feature? Or not consume it at all, just check if you have it so you cannot create the potion prior acquiring the mutagem (but consuming the other ingredients)? EDIT: I use Increased...
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    [RELz]Primer

    Hi! Great mod! Loving it so far :D I just have one "problem": decoctions. As we don't get much monster mutagens(ie Archgriffin mutagem), decoctions will be someting much more like a one time buff... Is there a way we can make them reusable (like use its "leftovers" as a susbtitute for the...
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    [RELz]Primer

    Hi. I think I found a bug: I've created two Grapeshots from different ingredients combinations. One of them can't be used to destroy monster's nests. "You don't have the right bomb" message appears. I used console commands to give me one grapeshot and throwed the other away (worked normal)...
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    [Mod WIP] Seasoned Witcher

    I think white chest hair would be better.
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    Need you advise - Top Mods to use for an immersive and interesting playthrough

    Friendly HUD already has this features. No need to install another mod.
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    Need No Insectoid Mod Help

    Maybe this mod will interest you, franzqq http://www.nexusmods.com/witcher3/mods/1329/?
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    [MOD] Random Encounters

    Nice! Should I upload it to Nexus? EDIT: well... just did it http://www.nexusmods.com/witcher3/mods/1326/?
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    [MOD] Random Encounters

    Try this one: http://pastebin.com/4LP4Yhj4 Maybe the error is ocurring because the vars are not put together. The error is in "timer function PlayerTick" and erxv post the following on Nexus page:
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    [MOD] Random Encounters

    hummmm.... I'll try to figure out if there is something wrong... but I can't think of anything worng with line 1869: 1868: //---modRandomEncounters--- 1869: var time, nightfloat :float; 1870: var lowLong, highLong, nightInt : int; 1871: var inGameConfigWrapper : CInGameConfigWrapper; 1872: var...
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    [MOD] Random Encounters

    Does anyone use RE with TW1 Medallion mod? They conflict in player.ws script... I just made a merged both files, but can't test right now (I'm at work :P) COuld someone test the merge for me? I'll test it when I get home (in ~10h). http://pastebin.com/SDGMdBBT
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    MOD IDEA!! - Heatherton snow and cold breathing effect on SKELIGE.

    I was trying to merge the snow effect to the Weather Enhanced mod by shaedhen, but I don't know what the impact in changing the probability parameter in \engine\environments\weather_skellige.csv. As far I undertand, using a value of 0 would disable the weather... but in your mod the WT_Clear...
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