I have a problem with my spawn set. Everything is working fine apart from the animation at the action point.The NPC spawns, walks to action point but does not execute action. I have added the action to execute to the action point. All my settings in spawn set are the same as I would use for my...
I don't think anyone has them.If I gather correctly you only need to use a .bmp or .2da file if you want to use your own map etc. with the area. You should be able to leave those parts blank and it will display the map normally associated with that area.The wiki tutorial doesn't make that very...
Skyboxes
I've been struggling with this one over the past couple of days.How do I add sky to an exterior area? I have tried adding skyboxes but I can't see them. They have an effect ingame (i.e. Geralt is lit up, not dark; there is a flare effect when looking where the sun ought to be) but I...
yeah, you're right. i have exactly the same, they don't have the _m1 suffix.i've done what you've done, extracted the .bifs using all the keys.does anyone have these files?
hmmmmmm, although i wasn't sure these files were the ones i needed they were named exactly the same as the ones on the wiki, and as you can only have 1 file with each name no matter in which folder i assumed they were correct, even if they looked wrong. haven't tried them out yet, i'll have a look
ok, found it.for anyone else looking for this there are two tools you can use on the bottom of this wiki pagehttp://djinni.wikia.com/wiki/KEY_BIF_V1.1_formati swear it just popped up on my screen :D
Extracting .bif files
Great to finally have the D'jinni!!!Been running through some of the tutorials which are very in depth and really go beyond holding your hand :DI've come across occasions where it tells you where to find certain files, but they're not in my folders!! I'm assuming that the...
*** POSSIBLE SPOILER ***look at the monster entry in the journal for the plants that grew in Odo's garden (if you have it). they grow for a reason. consider everything we know about Odo and, specifically, what he is 'charged' with in the cutscene outside the cave at the end of act 1. it should...
yeah, this part of the game isn't very clear.first time i killed them, as far as i could see they were going to steal them, that's the way they put it across to me. so of course i go to Haran and he hints he has a deal with them but then talks about catching them next time and selling them to...
Although if you're really desperate to have De Vrie's in ACT I, I think the formula was...***SPOILER***Blue, Purple, Yellow, Yellow, Silver (or Vitriol, Aether, Quebrith, Quebrith, Hydragenum)
You don't need it. There was far out speculation that it may have opened a different way for dealing with the beast, but it doesn't.I tested the theory and posted my results here http://www.thewitcher.com/forum/index.php?topic=10480.0