Recent content by vaernus

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    Red Flame interactive and CD Projekt RED are pleased to announce Deception!

    No, we have not been doing any Djinni development since October last year, nor any immediate plans. I don't know why the date has changed.
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    Red Flame interactive and CD Projekt RED are pleased to announce Deception!

    Most definitely. In terms of development, the SDK offers a wide range of features to support the development process. Issue tracking and bug reports is one of them. :)
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    Red Flame interactive and CD Projekt RED are pleased to announce Deception!

    Very interesting ideas. If you want, we've put the manual up at http://www.risegaming.com/vault/manual.pdf to see how the game is played currently. 18mb so may take a moment to download. :)We are always looking to revise and make this game better, so I'll play around with what you mentioned...
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    Red Flame interactive and CD Projekt RED are pleased to announce Deception!

    Just a small update. We have moved Deception into the RiSE network and will host it once RiSE is live. We have also recently completed a board game called Forbidden Vault. While it's generalized now, we are looking for input as to whether to make Witcher related. The game generally aim for 3 to...
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    Red Flame interactive and CD Projekt RED are pleased to announce Deception!

    We apologize for the lack of information for months, but we have been very busy on many fronts: development, holidays, personal situations being a few reasons. However, with some time opened up now, we have much to tell.It is with a heavy sadness that we will be ceasing development on Arena and...
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    Red Flame interactive and CD Projekt RED are pleased to announce Deception!

    Well, my personal view is music's what makes or breaks a game, but that's just me. ;)You don't have to overwrite those music files but you won't hear any music beyond being inside buildings. It won't affect the game mechanically though.
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    Red Flame interactive and CD Projekt RED are pleased to announce Deception!

    While Carreas itself is smaller than most areas in The Witcher, it's poly count is relatively higher. There is also no optimizations on the area like LoD. Therefore it may have longer load times and graphical slowdowns if using a computer on the lower scale of The Witcher requirements. Deception...
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    [TW1]Strands of Destiny Mod

    How so? We are finishing up another module, Arena, and then beginning heavy work on SoD. It's going to take about a year to development.
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    Exporter 3D MAX 9 models to D'Jinni

    Deception has a completely custom area for the Town of Carreas, and we are in the process of building a custom Arena and Underground area for the Arena mod.
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    For contest mod: sorry, help no longer needed, signing out from contest

    Actually, that is one of the bigger missions we're attempting to tackle in REDFlame. Modding, for all intents and purposes, is part of the game industry. What you do in modding is exactly the same task as a game designer does once an engine is licensed for a game. Granted, this is all hobbyist...
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    For contest mod: sorry, help no longer needed, signing out from contest

    Honestly, you never really want to have more than one area open in any toolset considering the resources needed to load one area alone. And when you're done with an area, shut it down. Between the poly count and everything you may add on, you're basically running it in real time. And considering...
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    [TW1]Strands of Destiny Mod

    Deception is more or less complete. It has been complete, minus voice overs, for over a month. Voice overs are about 90% complete, but the voice team has vanished from the planet. So we're in a predicament where we can launch it without voices, or wait for the voice team to return. The option is...
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    For contest mod: sorry, help no longer needed, signing out from contest

    Honestly, and this is not any attempt to divert the direction this is going, we have had very little problems using Djinni when building Deception. The only quirks we ran into were a few crashes when building cutscenes (Caroline, aka Unkreativ, can attest to this), and we were able to bring out...
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    [TW1]Strands of Destiny Mod

    We're still hard at work on Deception and Arena. As soon as both projects are fully complete, we will begin heavy work on Strands of Destiny. We will have news very soon.
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    Deactivate tutorials

    Reference the tutorial.dlg and journal.2da and manually setup a script at module load to add them all.
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