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Recent content by WhiteRaven111

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  1. W

    Walkable meshes, such as buildings

    And it worked. Thanks a lot! :D This is very interesting. There's even the wooden sound when walking on it. It doesn't work just fine, but perfectly. How's that possible? Why does the entity do such a mess? What's the difference? In these days I'm learning about adding meshes and buildings...
    • WhiteRaven111
    • Post #9
    • Feb 27, 2014
    • Forum: MODS (THE WITCHER 2)
  2. W

    Walkable meshes, such as buildings

    Hmm. Tried to do that, but apparently I can't add it as a Static Mesh. What I do: I select the entity in the asset browser, make the correct layer active in the editor, right-click on the scene. At that point I only have "Add entity using 'namepath\entity' " but not "as Static Mesh". I can...
    • WhiteRaven111
    • Post #7
    • Feb 26, 2014
    • Forum: MODS (THE WITCHER 2)
  3. W

    Walkable meshes, such as buildings

    templates\environment\architecture\port_buildings\warehouse_01 is the entity I'm trying to step onto. I realize now that there are many more entities for house interiors and some of them have collision meshes, some others don't. I'm gonna play around with them as well. It appears that...
    • WhiteRaven111
    • Post #5
    • Feb 18, 2014
    • Forum: MODS (THE WITCHER 2)
  4. W

    Walkable meshes, such as buildings

    Thanks for the good advice, but turns out it didn't work. As I see it, the main problem is having a collision mesh right from the start, like you point out. House interiors usually don't have them, and you find yourself walking through the wooden floor. But in one house the interiors already...
    • WhiteRaven111
    • Post #3
    • Feb 17, 2014
    • Forum: MODS (THE WITCHER 2)
  5. W

    Cannot make doors work properly

    Cannot make doors work properly So, I have a building, a poor house from Flotsam. I added the external frame, and I make it a static mesh. Then, I want to add a door to it. So I go to templates\environment\doors_gates\door\flotsam_gates_door_poor and add it. I move it until it is...
    • WhiteRaven111
    • Thread
    • Feb 16, 2014
    • Replies: 0
    • Forum: MODS (THE WITCHER 2)
  6. W

    Walkable meshes, such as buildings

    Walkable meshes, such as buildings So, my problem is the following: I've placed a Warehouse, using the template I find in templates\environment\architecture\port_buildings\warehouse_01 After having placed it in the map, I'd like to walk into it: Geralt should therefore take the few steps of...
    • WhiteRaven111
    • Thread
    • Feb 16, 2014
    • Replies: 9
    • Forum: MODS (THE WITCHER 2)
  7. W

    [BUG] RedKit crash every time I use terrain tool

    [BUG] RedKit crash every time I use terrain tool Bug Description and Steps to reproduce: Use terrain tool. I followed a Youtube tutorial to create a tile of terrain, then modify it with the terrain tool. As I click on the terrain to modify it (elevate tool, flatten tool, whatever), the program...
    • WhiteRaven111
    • Thread
    • Jan 2, 2014
    • Replies: 2
    • Forum: MODS (THE WITCHER 2)
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