Yeah if I had to guess I think there was at one point engineering and crafting, but the consolidated the two ... which is somewhat logical. I would have personally liked it if various crafting things was a skill spread through a few places.According to Richard Borzymowski (interview during gamescom) the Techie tree will have benefits for crafting.
So I guess that'd be Engineering.
Engineering, Cyberware and Gearhead (weapons & armor) part of TECH
Hacking, Neuralware (Cyberdeck and Daemon use/upgrades) and Chemistry (meds, explosives, etc) as part of INT
As I've said before, I'm somewhat glad that there are not persuasion / intimidation skills ... dice rolls in conversations are a bad mechanic and hard gates are less than ideal as well as tied to a skill. Better tied to an attribute like INT or TECH with hard-gates IMO.