Going to be a bit of a contrarian here and say I actually DO like the changes to Crows Eye and A-Rush! A worse Dryads Caress is still a 4p purify that I can add as a flex slot to counter poison and that's nothing to sneeze at.
A-Rush as well has gone from a card that was basically unusably bad (and would be REALLY unfun if it was actually good since resilience is a seriously annoying mechanic when its not a super rare and nitch) card too one that actually has some interesting potential. If the other player cannot counter it, its a MASSIVE point swing card, but since it can only be played on rows with no other units it cannot be hidden behind a defender right away making it an easy pick off for Geralt, Baron or Peter. Its high risk, high reward and encourages careful deck building considerations about how much you need/want one super tall unit at the cost of painting a huge bullseye on it?
If nothing else it will be a WAY more fun meme card since 'I wasted 8p to get carry over that will just win me the game 1/10 times' is less interesting then, "I tossed a couple 5p cards in to make a +16 point monster arachas drone! Tremble mortals!"
As for epidemic... No to be fair that card was more fun with its old design, but I mean at least it might be a useful tech option in tournaments if stuff like Sly Seductresses end up becoming oppressive. I don't love the rework, but it likely will go from having a 0% play rate to being a possible consideration in some shup decks.
The rest of what we have seen so far has not really been mind blowing for the most part, but Monsters are looking WAY more viable and Wild Hunt is looking like it could actually be a fun theme to work around with a strong bronze core and some fun big players using the improved Imlerith + Wrath combo. SK likewise looks like it might actually be able to use some of its more underutilized themes like Bloodthirst and Discard and SY's scenario seems much less awful then it was. ST has a few okay changes, NG Justice is still playable, while limiting the engine spam nonsense it used to do. (It might look bad, but keep in mind that Muscle was a common use for it early on and now that the spawned unit is played first you can actually use it for a big Guard play now which can make swarm dwarves a bit more viable.) NR we have not seen yet, but I am assuming they will have a few nice tweaks along with NG and f***ing Pincer Maneuver being nerfed is... GOD FINALLY!
Anyway point is, I know allot of people are feeling antsy that they are mostly just shuffling around bad cards that won't change the meta at all, but I think allot of these changes have more potential then people are giving them credit for and with the pretty large number of cards we have yet to actually see the change on... I'm thinking this might end up being a pretty good patch.
And worst case scenario, scenario's continue to be oppressive and the meta underwhelms for one more month and then they finally get around to seriously addressing that stuff along with announcing the next expansion and we all get on the hype train to see what comes next!
I know allot of people where hoping for world shaking changes after the 2 month brake post MoO, but keep in mind, they where on vacation for a fair bit of that time and are now trying to get around to some housecleaning that allot of us have been hoping for for a long time now. Addressing and BUFFING bad cards that never saw any play! Even if you don't love all the stuff they are doing now, this is a VERY positive sign that they have heard our complaints and are working to start implementing changes we as a community have been asking for. Even if they are not the changes we where specifically asking for over the last month or so. Which they might still be, we won't know for sure till tomorrow.
Anyway, as always remember:
DON'T PANIC