Hey,
I must say that I am impressed as hell.
Braindance looks awesome. I love how you can study the whole recording and learn some info from it. The only thing I hope for is that it won't get repetitive or linear after so many hours in the game. It's kinda the same as Witcher 3's lantern though I hope it's gonna be used to its best and coolest potential. Also, I hope that it's not just a copy-pasta from Batman game as mentioned in previous posts, even though I haven't played it - just for the sake of CDPR proving themselves creative and rightfully deserving to be called AAA.
The badlands look awesome and kinda (very) empty. I guess that's for the best by the design of the location, though I can't imagine myself driving for quite a time to actually get somewhere
I love how you meet Jackie stealing the car from you. That's an awesome way to introduce the character if that's the case
The only thing I found kinda "linear" (or not so...interesting?) was saving the monk. Shoot the way in and that's it? They could have at least threatened to kill him or something. Though I guess it was just extremely small piece of a quest I don't know anything about
I must say that I am impressed as hell.
Braindance looks awesome. I love how you can study the whole recording and learn some info from it. The only thing I hope for is that it won't get repetitive or linear after so many hours in the game. It's kinda the same as Witcher 3's lantern though I hope it's gonna be used to its best and coolest potential. Also, I hope that it's not just a copy-pasta from Batman game as mentioned in previous posts, even though I haven't played it - just for the sake of CDPR proving themselves creative and rightfully deserving to be called AAA.
The badlands look awesome and kinda (very) empty. I guess that's for the best by the design of the location, though I can't imagine myself driving for quite a time to actually get somewhere
I love how you meet Jackie stealing the car from you. That's an awesome way to introduce the character if that's the case
The only thing I found kinda "linear" (or not so...interesting?) was saving the monk. Shoot the way in and that's it? They could have at least threatened to kill him or something. Though I guess it was just extremely small piece of a quest I don't know anything about