I'll put this here too, since it is relevant to the thread.
Braindance looked boring. Like a 3D surveillance camera analyzation minigame that does not challenge the player or the character in any way (but resilience on the players side), what with yellow exclamation marks pointing towards the objects one needs to look at. No brainwork or character build required. Just checking the highlighted objects and then V goes "Whoa that was intense doood!" as if underlining how mundane and boring it looked.
- I'd made it so, that the player never leaves the head of the character who he's dancing. And based on the stress/tense level of the character in question, the situation is distorded so that the player has to actually do some searching to find what he is looking for and possibly spend some time there - with lots of objects to check. And to make it better, have it so that it is not just "whoa intense dude", there are actual gameplay considerations to doing the whole thing. Like:
- There is a timer on how long you can spend braindancing before it starts to do you harm. E.g. based on the stress level, if you spend X amount of time there, you get a -1 to your COOL, if you linger on for Y amount longer, you another -1 to your COOL and -1 to your INT, if you still linger on for Z amount of time, you get a third -1 to COOL, a second -1 to INT and a -1 to your REF (and eventually BODY too.... and the order might be randomly chosen so that it might actually start with your most important stat), and all those debuffs would negate the skills and perks at the corresponding levels and every passive thing those stat levels might offer.... And if one of your stats goes down to 1, you black out and wake up later on, disoriented and with all the debuffs you got. And the debuffs wouldn't be something you can just wait off by spamming a wait function or going to sleep, but you'd need to find a ripper doc to fix you for relatively high price (based on how much there is to fix) and possibly through some "recovery implant" of sorts that you'd have to use a certain amount of time or something like that.
Something to that end. Be quick about it or suffer the consequenses. It's not only "whoa tense dude" for V, but also for the player.