Another thing brought up and further confirmed in the latest August issue of Gamestar magazine's hands-on report is that cyberpsychosis won't affect V whatsoever.
Again, for all the wrong reasons, citing it just being an alternate Game Over state or that, if the pen&paper treatment mechanic was a thing in-game, it would be tedious busy-work and once again, NOT FUN to visit a respective therapist.
The second argument aside (cyberpsychosis treatment never(?) having been implemented as a mechanic in the first place) - what's wrong with completely falling to cyberpsychosis being an alternate Game Over state?
In addition to the standard ones, like having a couple bullets embedded in the cranium or being decapitated by an enemy's katana?
I'm aware there'd be more to it than just adding cyberpsychosis to the list of already existing Game Over states for V, but it shouldn't be that complicated to implement as something you'd have to take into account when installing/upgrading cyberware either.
The necessary prerequisites and factors (humanity cost value assigned to every piece of cyberware (as seen in 2018's 48 minutes gameplay demo) for setting a threshold should still be there (in earlier builds), so why not put it to use and with cyberpsychosis (potentially) affecting everyone, including V, add yet another layer of immersion.
And if you don't want to subject everyone to it - how about making it an optional difficulty modifier either available to enable on all difficulties or exclusive to the highest difficulty?
Would make for the neat extra challenge of having to balance out your installed cyberware and paying attention to not cross the threshold leading into full-on cyberpsychosis. In the end it would just be another fade-to-black Game Over screen ("You have succumbed to cyberpsychosis"), and what's wrong with that?
If Geralt could over-dose on potions (and die), why shouldn't V be able to "over-dose" on cyberware, respectively?
Again, for all the wrong reasons, citing it just being an alternate Game Over state or that, if the pen&paper treatment mechanic was a thing in-game, it would be tedious busy-work and once again, NOT FUN to visit a respective therapist.
The second argument aside (cyberpsychosis treatment never(?) having been implemented as a mechanic in the first place) - what's wrong with completely falling to cyberpsychosis being an alternate Game Over state?
In addition to the standard ones, like having a couple bullets embedded in the cranium or being decapitated by an enemy's katana?
I'm aware there'd be more to it than just adding cyberpsychosis to the list of already existing Game Over states for V, but it shouldn't be that complicated to implement as something you'd have to take into account when installing/upgrading cyberware either.
The necessary prerequisites and factors (humanity cost value assigned to every piece of cyberware (as seen in 2018's 48 minutes gameplay demo) for setting a threshold should still be there (in earlier builds), so why not put it to use and with cyberpsychosis (potentially) affecting everyone, including V, add yet another layer of immersion.
And if you don't want to subject everyone to it - how about making it an optional difficulty modifier either available to enable on all difficulties or exclusive to the highest difficulty?
Would make for the neat extra challenge of having to balance out your installed cyberware and paying attention to not cross the threshold leading into full-on cyberpsychosis. In the end it would just be another fade-to-black Game Over screen ("You have succumbed to cyberpsychosis"), and what's wrong with that?
If Geralt could over-dose on potions (and die), why shouldn't V be able to "over-dose" on cyberware, respectively?
Last edited: