I imagine posting this here would be a bit like sticking my finger in a running fan, but still:
*Sigh*, and someone here has to post and discuss this dammit! We all a bunch of selfish gits and the rabid fanboys detractors would claim we were, if it weren't mentioned at least once in these forums.
Sure, CDPR makes wonderful games that don't wrestle you for your wallet at every turn with lootboxes, microtransactions and live services. However, I still had "doesn't crunch employees" high up on the ticket of what I'd like my ideal developer to do. I can't help but make this thread, just to mourn if even a little, that CDPR doesn't quite manage to escape ALL of the gaming industry's muck and blemishes.
Can we at least agree here that in an ideal world - fully realizing that it isn't - that we would all like the little guys at CDPR not spending 6-day weeks to get us our toys? And can we agree that this is something to strive for, that CDPR has failed, and that it should do better the next time?
I'm oversimplifying and disregarding the financial situation, but I'm in odds between rather having another 2 month delay, or people getting crunched. I can wait another 60 days you know!
And I don't want to hear head-of-studio John Mamai coming in this time to come up with excuses. That the other studios like Rockstar are even worse. That's LOWERING the bar for a company we'd all like to hold in high regard.
Slightly better, but still... *sigh*, if only in recognition of us CDPR not living up to better standards - realistic or not.
Cyberpunk 2077 Devs Reportedly Working 6-Day Weeks To Finish The Game
After indicating the studio would avoid crunch, it has now reportedly instituted mandatory six-day work weeks.
www.gamespot.com
*Sigh*, and someone here has to post and discuss this dammit! We all a bunch of selfish gits and the rabid fanboys detractors would claim we were, if it weren't mentioned at least once in these forums.
Sure, CDPR makes wonderful games that don't wrestle you for your wallet at every turn with lootboxes, microtransactions and live services. However, I still had "doesn't crunch employees" high up on the ticket of what I'd like my ideal developer to do. I can't help but make this thread, just to mourn if even a little, that CDPR doesn't quite manage to escape ALL of the gaming industry's muck and blemishes.
Can we at least agree here that in an ideal world - fully realizing that it isn't - that we would all like the little guys at CDPR not spending 6-day weeks to get us our toys? And can we agree that this is something to strive for, that CDPR has failed, and that it should do better the next time?
I'm oversimplifying and disregarding the financial situation, but I'm in odds between rather having another 2 month delay, or people getting crunched. I can wait another 60 days you know!
And I don't want to hear head-of-studio John Mamai coming in this time to come up with excuses. That the other studios like Rockstar are even worse. That's LOWERING the bar for a company we'd all like to hold in high regard.
Badowski also reportedly addressed a previous position stated by the studio that mandatory overtime would not be part of Cyberpunk 2077 development process. "I take it upon myself to receive the full backlash for the decision," he allegedly wrote.
"I know this is in direct opposition to what we've said about crunch. It's also in direct opposition to what I personally grew to believe a while back--that crunch should never be the answer. But we've extended all other possible means of navigating the situation.”
Slightly better, but still... *sigh*, if only in recognition of us CDPR not living up to better standards - realistic or not.