I am not a fan of the mode so far, and im starting to consider it might have been a mistake to replace Arena with this.
- The lack of entry fee, rewards or attempts really make this mode unappealing. I am an experienced player, sitting on a ton of resources, so the rewards and fee of Arena were nothing to me, but there was still the rush of seeing how far i could go and there was something at stake. Now that is gone.
Im pretty sure the devs will fix this when the mode releases officially, so i wont dwell on it.
- Arena was too random, and this Draft mode is somewhere between Arena and Constructed (Standard/Ranked).
This sounds good in theory, but as we as a community explore how the deckbuilding and the packages work, i think some packages will be favoured and a Draft meta will be created, making the mode too restrictive if you want to win, compared to Arena.
- Already i see some preference for thinning packages, with ridiculous 20+ plays being shared around, and not even 24 hours since the mode released. This makes me think what cards were left out of the mode if there are only 79 packages, which will cause the picks to be pretty similar if you go down a path, as i suspect the more RNG, "surprisey" cards were left out to make the mode more "balanced".
For example, i havent seen any artefacts, and barely any neutral cards. Wouldnt be surprised if scenarios were left out.
Had to share this screenshot though.
Luckily i was on red coin on this R1 or i would be screwed. I wasnt even mad at all the desert treasure bros he had, because as he picked that package, i guess its more likely to get it again. But getting 2 crowmothers from desert treasures which are COMPLETELY random from all the gold card pool in the game? WTH
See, i dont think this mode will be more balanced than arena, they just replaced the way one of those decks is powerfully broken - from getting a ton of high provision golds in arena to getting a ton of the same packages in draft.