You didn't play Vampire Bloodlines or Disco Elysium if you say so, it's pretty easy to spot you have no clue.
Vampire Bloodlines and Cyberpunk are very, very similar. Bloodlines are pretty linear story with some variations mainly based on your gameplay/clan. But story and quests they are not more complex or complicated than ones from Cyberpunk. If Cyberpunk is not RPG as you said, Bloodlines is not RPG, Disco is not RPG etc. etc. Sorry but is hard to read things like that, when I'm 100 % sure you know these titles only because you've read about them.
Its irrelevant if i played or not. Reality and truth are not depending on me playing.
But for your knowledge I did play 4 times(only 3 times i finished) VTM B.
Vtm B moral choices affect greatly the gameplay. By behaving unethically your humanity gets lower and if it gets too low you mostly get into freenzy and atack people if blood low. This at the wrong time can lead to masquerade violations.
By exibiting vampire power in front of people you lose masquerade points.
If you lose 5 masquerade points the game ends.
Humanity points can be gain by doing acts of kindness.
The abilities and attributes have bigger influence in successfully completing certain actions.
The ability to move silently and avoid being detected is heavily influenced by the character's Dexterity and Stealth ratings.
The same goes for the other abilities and attributes.
How the player interacts with the game world varies depending upon which clan you chose. Differences range from different dialogue options becoming available to certain quests becoming available or unavailable. The most notable gameplay differences are experienced by those who play as Malkavian (due to their insanity, dialogue options are often
Ilogical nonsense, making it difficult to conduct conversations and negotiations; Malkavians also encounter numerous bizarre moments during gameplay, such as television sets and stop signs speaking to them) and Nosferatu (who, in order to avoid Masquerade violations, are prohibited from speaking to humans(mostly have to go through sewers) and who do not have access to any gameplay options involving seduction).
Superior approaches to the game having social, stealth, melee or ranged.
Superior tree dialogue with multiple influence choices depending on on abilities, race, atributes.
Dialogues really matter (think of old Fallout or Torment or Baldur's Gate).
The game appeals to the cult following the World of Darknes pen and paper system
Your choices, gameplay has great impact on the game. The replayability is far greater in VTM and has much more role playing complexity. Cyberpunk 2077 does not even dream to come close.
Saying its similar its just plain wrong.
I would call games like
Shadowrun
Disco Elysium
Divinity Original Sin 1,2
Gothic 1,2
Pillars of Eternity 1,2
Fallout 1,2, New Vegas
Dragon Age Origins
Diablo 1,2
Kotor 1,2
Vampire Bloodlines
Baldur's Gate 1,2 strong computer RPGs.
And games like Witcher 3, Fallout 4, Skyrim are weak computer RPGs.
And games like Cyberpunk 2077 , Far Cry 5, Assassins Creed Origins open world action-adventure with weak rpg elements.
Even CDPR agrees with me.
They themselves on their website call the game open world action-adventure.
In Far Cry 5 you:
"You create your character, customize the appearance. You can upgrade weapons, buy cars.
You can go through missions shooting enemies, you can use stealth, you can use environments and wild animals. You can decide who to kill and who not to kill.
You can do side quests or not.
For completing missions the protagonist gets experience and perks - and not just +5% damage, but new abilities.
You have to complete three storylines to unlock the ending. At the end of the game you choose the ending. "
Very similar with Cyberpunk 2077.
Logic dictates that if Cyberpunk 2077 is RPG then Far Cry 5 is one.
Is Far Cry 5 RPG?
Also the game is a joke in terms of gameplay: weak driving, weak shooting mechanics, weak loot(look ridiculous, meaningless you change it too often, boring), customization after start of game its non-existent, weak physics, weak interactivity, weak RPG elements, skill trees with useless, unbalanced, AI is brain-dead, game unfinished, bugs, crashes, dead big open world.
Some redeeming qualities: lighting, sound&music, the world and characters, story.
Can we really compare Cyberpunk 2077 with masterpieces like KOTOR, VTM B, Dragon Age Origins, Disco Elysium, Shadowrun, Gothic 2 NOTR, Divinity Original Sin 1?