The Witcher games were more political than CP 2077, in my eyes. And here's why:
*SPOILERS for Witcher 1, which you should play*
In Witcher 1 the three options to side with Scoia'tael, the Flaming Rose or especially being "neutral" was greatly written and being discussed by Geralt and other characters. And none of it was black and white.
Yavinn as the Scoia'tael leader was right in his goals but arrogant and a terrorist in his methods.
Siegfried was a morally good guy in a more and more politically compromised and totalitarian movement.
And being neutral felt easy at the beginning, just staying out of it all, but Geralt had people whom he cared about: Triss, Shani, Alvin (paradoxically), Dandelion, Zoltan, the other Witchers (up until Ciri in W3) – and just couldn't stay out of it, because people are caught up in politics and if you like them, you get caught up, too. Staying neutral then feels bad, when a friend depends on you.
*early game SPOILERS for CP2077*
In CP2077 you play as V whose sole motivation is at first, getting rich and famous, and then saving his ass. Yes, you can make friends and that's why Jackie is for some the best character – and the game loses focus after he dies.
The new focus is Johnny, whose political views and real motivations are hidden behind bullshit and you have to actively search them. So, in a way, he's just Yaevinn, but not as tightly written. (Imagine if Johnny was just an option in a net of cool characters like Yaevinn in W1...)
All the other friend characters have the same arc: Realizing that Night City is not for them. River is a frustrated cop. Panam doesn't want to be in Night City from the start. Judy realizes she can't change anything in NC and goes away. And Kerry doesn't count, since he's rich and protected and his "change" to a rebel reborn is only a mid-life crisis which doesn't have an impact on the City, just on his mental well-being.
So in conclusion I think: Even if Cyberpunk's themes are more overtly political, the writing fails to engage me as a player in them. I choose to, because it's the game mechanic in "Triple A RPGs with choices"(TM).
In W1 you make choices based on your sympathy towards characters and slowly these choices bleed into bigger political questions and you realize: It's been political all along. And that's great writing because that's how life works.
This got longer than I thought, so, thanks for reading.