The vampire bronzes are weak and that is why the more popular Vampire decks have more insectoids and wildhunt hunt cards than vampires and they use the carapace leader cos the vampires are too easy to remove. I didn't say the purify shouldn't have a condition, issue is that the condition is too limiting. The pellar can't be tutored by call of the forest which is an inferior tutor to the northern realms and skellige versions. Although, for its cost it makes sense(would prefer it didn't boost the unit by 1 and cost 9 provisions instead). Also if i wanna run devotion i still should have access to a purify that isn't locked to one type of unit in a faction when there are decks that either don't need that unit or has them in very low numbers (like dwarves and movement). For example, in nilfgaard both the gold and bronze purify cards don't have a condition and they're both engines and they both purify any unit. Quite simply the fact is, the poison and purify cards in Scoiatel are significantly inferior at similar and even higher cost to the ones in nilfgaard and other factions. If the elven purify is given the harmony tag, purifies any unit and is reduced to 4 power to match the niflgaardian purify. I can live with that quite happily. I don't need you to agree with me, just to be logical. Clearly by your logic the nilfgaardian purify should also have a condition so they too would be forced to use the pellar. There are some other cards in other factions and neutrals that need some tweaks but i don't remember them atm. My current focus is on scoiatel cos it's my favorite faction. It's what i played the most (not so much anymore) and what got me to to enjoy gwent but after playing some other factions and comparing my win/loss rate to scoiatel. I had to come here. The only decent one is natures gift. Traps and movement aren't entirely horrible but we all know pro rank doesn't play these decks for obvious reasons. At least not the way they play skellige, syndicate and nilfgaard. The invigorate leader is terrible and needs to be reworked.First off, welcome on these forums Anaeto.
As for the issues you raise, I can definitely agree and get behind some of them.
- The poison/harmony driad doing 1pt of damage never made much sense to me, she could really use that +1 points anywhere else.
- Braenn doesn't really fit anywhere in this meta (or the previous ones to be fair). Difficult condition, low payoff. I'd suggest a full rework here.
- I also agree with your comments on Sirssa. Her concept is OK, but undertuned / overcosted.
- Saskia is in an awkward design position. By spawning the units instead of playing them, she is very anti-synergistic with the whole harmony concept she should support. The issue with her is that she just doesn't really fit anywhere. There is simply no real reason to include her into any of the builds as there are clearly better alternatives for this provision cost.
As for the rest of your suggestions, I cannot say I agree, at least not fully.
- The elven purify unit requiring an elf on board as condition is perfectly fine and in line with similar cards for other factions (see Naglfar Taskmaster for MO). Just as MO and SY, and to some extent, SK, SC also has an unconditional faction based purify unit: Ida. If you require an unconditional and cheap purify, you can always use the trusty old Pellar.
- In general I'd advise against taking single cards and comparing them directly to their supposed counterparts across other factions. While these comparisons might indeed show power disparity (sometimes there are huge power differences, I agree), you always need to check the whole deck they work in. If that specific decktype is successful because of it's synergies, increasing the power level of standalone cards can easily shift it to overpowered. So while I do not generally disagree with your statement that some SC bronzes need support and buffs, I would absolutely advise caution in doing so.
- You cannot say Vampire bronzes and golds are terrible, their actual power level is a lot more diverse than that. Bruxae are excellent cards, while other low-end bronzes are definitely weaker. Their high-end gold package is very powerful (Oriana and Elder are excellent, Detlaff is OK), while again, their midrange golds are somewhat lackluster (Gael, Protofleder are generally weaker).
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Iorveth's gambit is expensive. Most trap decks don't run it. I'm not saying that its bad. If it is going to remain at 12 provisions at least one of the traps shouldn't be random. If it is going to remain random it needs a provision nerf by at least 1.Atention! Gambit not only allows you to play one more card than your opponent, but you can also prepare which traps are going to remain in your deck. The random condition it's easily avoided.
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I agree with pretty much everything you said except removing the deploy on dryad ranger. They just need to remove the 1 damage she deals and instead increase her base power by 1. These are thoughts i have had but couldn't put them all into my initial postRegarding SC bronzes, there are really many bronze units screaming for a buff:
- Cleaver's Muscle: What the hell should SC and SY do with the shield? Make it a 4 provision unit. Even then it will probably rarely be use
- Dol Blathanna Archer: A 6 for 5. Would suggest a rework maybe with some Dol Blathanna synergies
- Dryad Ranger: Remove her deploy and increase the body to 4.
-- Dwarven Mercenary: Make him to 4 provisions in times of many conditional 7 for 4..
- Panther: Also mediocre. Would add if bonded both deploy apply.
- Cat Witcher Adept: Completely no sense card. You need time to establish a long row and then you are awarded with a slow tempo reward. Worst of all adepts. Maybe add the following passive ability: The first moving unit each turn repeats its move ability. (would have great synergies within the move package).
- Farseer: Very difficult condition and slow reward. Increase boost to at least 3.
- Vrihedd Saboteur: There are no Elves beside Elven Wardancer which benefit from be hand boosted (Usually you want to handboost dryads or dwarfs). Would change to the following: Body 1: Boost an elf in your hand by the amount of boosted elves in your hand (Would have great synergies in invicorate)
Regarding vampires, I still think that they are far away from tier one. Some remarks:
- Katakan: To my mind completely useless unit. Ekimmaras do not help much at vampire deck currently (only + 1 bleeding of Orianna´s deploy)
Also for Thrive/Deathwish decks there are much better alternatives. Would suggest to rework it. Also thought already about a strong passive ability (maybe like Kiki Queen for Vampires, if your deck contains no other units than vampires)
Protofleder: When you want to get the most of bleeding you want many units for bleed both cause of its slow tempo and Orianna´s boost. Of course, the rework is much better than the old Protofleder. Nevertheless, one should be aware of it´s negative synergies and of the fact that current vampires do not benefit from dominance. Maybe a small provision decrease would help.
- The bronze vampires are, however, to my mind completely fine.
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