The open world and the rpg game standards.This is the exact question I'm asking, so far you keep using standards as a blanket statement and using hyperbole to fight a strawman.
I apologize if I come off as crude and insensitive in this, but it's not getting anywhere and I'm really struggling to understand your aim with this entire argument.
Cyberpunk is an open world narrative driven action RPG, so what standards are we talking about?
-For open world games: Active npc AI, immersive physics, working police systems (because it was implemented in this game, it's not necesary in open world games with no crime system at all), functional and credible vehicle AI (in case it's a modern day open world game, of course), side activities related to the game's genre. In TW3 we had Gwent, in GTA we have golf, races, tennis, etc.
-For RPG games: Character customization (not just creation), immersive dialogues, real choices that lead to different quests/arcs/characters/endings (Dragon Age Origins did a tremendous job in this field and it set the bar really high, this is the current standard), actual functional perks that helps you play the way you choose, not just gimmicks of freedom that in the end lead you to play everything the same way no matter of your build because they don't really add anything to a playstyle.
Those are some of the current Open World and RPG game standards. Anything below that can't be considered any good. If you want to make a game that is revolutionary and set a NEW standard, then you can't obviate what's already there if you're setting your game in a determinate niche. For instance, you can't make an Open World game without having sites to visit, explore, and pass time with side activities. I mean, YOU CAN, but if you do that then it would not be considered as great since other games in the genre did it better. You can't have an RPG without relevant perks that helps you to ROLE PLAY the way you WANT and NEED to play that way. You can, but if you do, you will be below other games in the genre.
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We talking about videogames, and since there are no standards in videogames, i can make a soccer game without soccer if i want and call it soccer anyways.Example of making soccer game without soccer in it, is ridicoulus. Soccer is defined outside video game industry, since XIX century.