Did you miss the part where I pointed out how much exploration I had done? I am aware. Some dispatches are more elaborate and had more effort put into them. However, many don't. A group of generic thugs standing around a backpack with a shard in it that you kill in 5 seconds is no different than a random encounter, from a gameplay perspective. Especially for the ones that then respawn, but without the shard.If you're talking about NCPD scanner hustles, they do have stories to them told through the environmental storytelling and area changes after clearing them of enemies.
A dungeon is just a closed-off area where a player will encounter hostile enemies. Has nothing to do with fantasy or dragons, lol.That's because I have no idea what the dungeons (or dragons) have to do with the game set in futuristic world.
This game has maybe one (non main-story) area that I would consider dungeon-like, and it's right near the beginning of the game. My guess is, CDPR just ran out of time to put the same level of effort into the rest of the game.