What’s new in Night City? [Patch 1.3 development insight]

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Well, as I wrote before I don't expect anything. The mentioned changes are all good. Things can improve. But I don't expect them to.
 
"Every time a player use fast travel in a game, a level designer dying somewhere in the world" :D
I get that setiment tbh, but at the same time its mostly exiting the first time you see it. Its the same with the notes and stuff, Once you have read em it becomes fluff. i still read some but its all stuff i already know. Dialogues are the same. Sometimes i skip sometimes i dont. Its just the way it works
 
Aside from the cat animations everything they have talked about has been done by modders already and they are acting like they have done something amazing.
Modding something into the game is easier than patching it.

They're mentioning it on stream right now. But I'm a software engineer, (not specialised in game's programming but similar).

Having to debug a large code base and then having to add an option to do X into a system is much more difficult as opposed a mod where you just add it on top of the game. CDPR was also right with their open heart surgery analogy. In development it would be easier to just scratch the system and start over. But you can't do that in a live application.


Often the entire system is connection like a spider web through relations between various different systems and objects. Something that I've personally experienced in my work field is that as a system increases in size and scope it becomes more difficult to keep track of. Let's say you want to add a feature...

  1. Where does the feature need to be added in the code base?
  2. What is the code connected to? Will adding/removing something break something somewhere else.
  3. What do we need to add to make it work?
  4. How do we need to add the code ( code conventions and standards)
  5. Do I have to write Unit Tests or do I have to rewrite existing tests to make the build pass?
  6. Then it gets pushed to a build where other devs have to look it over through code reviews so it merges correctly with the new 1.3 build.
  7. Then it goes through QA testing.
It's a whole process which a modder doesn't have to go through. Any of these steps could fail and then at worst you're back to step 2. This is also probably not exactly how CDPR does this, and I'm probably missing steps but it's more complicated than you think.

EDIT: And like the devs mentioned CP2077 is made for 8 platforms. Writing code for 8 platforms simultaneously adds even more complexity to the whole thing than adding a simple for mod just PC.
 
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has been fps drop issue in certain areas fixed?
seems like a cache issue or something, fps drops and does not come back if leaving the area, unless it is saved and then load the save again...
https://www.youtube.com/watch?v=v8hTjFB0M-8
fixing the fps drops while driving is probably out of the question... :))
 
This stream is honestly just kinda sad. Doesn't sound at all like they are aiming for big changes in the core game. This isn't going to be a No Mans Sky type turnaround. It'll be simply getting the game to a workable and in their opinion good place plus the Free and honestly weak DLC and then if you want more good content you'll have to pay for it.
 
This stream is honestly just kinda sad. Doesn't sound at all like they are aiming for big changes in the core game. This isn't going to be a No Mans Sky type turnaround. It'll be simply getting the game to a workable and in their opinion good place plus the Free and honestly weak DLC and then if you want more good content you'll have to pay for it.
CDPR has already announced that DLCs (free) will be the same as TW3 free DLCs, I don't what people did expect :(
 
Doesn't sound at all like they are aiming for big changes in the core game.

They were never going to. They said so. Please don't get the wrong impression.

Sorry, but this is really weak, I am not sure what you guys are up to, but after the disastrous launch and almost a year past, a cat and 2 jackets is the best you can do? o_O
They've been working their asses off on the patch, the next gen version and the new DLC. They weren't going to release anything big feature wise now.
 
I know what they said, and they're wrong when at the same time they say performance on consoles is a problem. How is it complete and working etc if a sizable chunk of people can't play it properly because of performance issues... amongst other problems?
(Not asking you, but them)
I don't know if I understood you, but I played it on PS5 and trust me, performance is a big problem. Not the only one, it goes together with hundreds of other problems, but the game was barely playable in December there.
 
Poor Johnny :cry:
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