So I read that CDPR thinks that NG+ is complicated. That they need to rebalance things and panic over what can be carried over and what can't be. First even if you did just bring everything over, a method I'm not fond of, you would not need to rebalance everything, let people be OP though unlocking a higher difficulty to choose in NG plus is always welcome. There may be some paths you'd rather people not take if they have everything identify what those are and place logical roadblocks.
However, the method I prefer and wish more games would take is the method that games like Devil Survivor 2 and the "Tales Of" series take. That is you earn points by accomplishments and you can spend those points after the game is completed which unlocks new features for your NG+ experience.
I will not make an exhaustive list these are only "examples" of things you could unlock.
Access to an additional lifepath dialog such as streetkid, nomad, corpo. Additional meaning in addition to your chosen life path.
Additional points to use when leveling up
Bonus EXP gain
Unlocking a new life path (this would require a small expansion at least)
Unlock a new ending path (this would also require a new probably small expansion)
Bringing over your transmogs (for whenever that gets released)
Bringing over your vehicles
Things "like" this, would make playing through multiple times more rewarding and trying to unlock everything is also enjoyable. Starting with a premise like I think helps to bring focus and allows you to have more control over the NG+ experience. Both for the players and the devs.
Yes, this is not "simple" it does take work and ingenuity, but when you're trying to tackle the mentioned problems a more refined NG+ process like this is the better way to go. This is all my "opinion" I've been waiting for NG+ since I first finished the game when it was released. I would like to see it done right. So when I saw the way the devs appear to be tackling NG+ I felt obligated to say something.
However, the method I prefer and wish more games would take is the method that games like Devil Survivor 2 and the "Tales Of" series take. That is you earn points by accomplishments and you can spend those points after the game is completed which unlocks new features for your NG+ experience.
I will not make an exhaustive list these are only "examples" of things you could unlock.
Access to an additional lifepath dialog such as streetkid, nomad, corpo. Additional meaning in addition to your chosen life path.
Additional points to use when leveling up
Bonus EXP gain
Unlocking a new life path (this would require a small expansion at least)
Unlock a new ending path (this would also require a new probably small expansion)
Bringing over your transmogs (for whenever that gets released)
Bringing over your vehicles
Things "like" this, would make playing through multiple times more rewarding and trying to unlock everything is also enjoyable. Starting with a premise like I think helps to bring focus and allows you to have more control over the NG+ experience. Both for the players and the devs.
Yes, this is not "simple" it does take work and ingenuity, but when you're trying to tackle the mentioned problems a more refined NG+ process like this is the better way to go. This is all my "opinion" I've been waiting for NG+ since I first finished the game when it was released. I would like to see it done right. So when I saw the way the devs appear to be tackling NG+ I felt obligated to say something.