Don't get me wrong, not trying to be a downer here. I love CP2077 and wish CDPR the best but I from what I'm seeing on that page, celebration seems premature.
Oh, don't worry about that. From my point of view it's a single player game in era of multiplayer games, more so, heavily story driven game in a genre considered to be more of a cult following thing than popular, covered from horrible launch and it's almost two years from that launch, with some additions but no expansion yet. It will get more attention after expansion is launched, then there are going to be sales.
I don't think only one expansion is about game being unpopular, but likely Red Engine being resource heavy to develop on consoles and everything added also needs to be supported.
Of course it's in everybody's freedom to set whatever expectations they like but that's them. Who the fuck thinks that people ask for someone's permission to celebrate anyway. LOL
CDPR was right that as they fixed the game, added more content, released media related to it and hardware continued to advance that Cyberpunk 2077 would only grow in popularity. Thank goodness too because it is a very good game and with continued patching/Phantom Liberty I certainly hope it ascends to being a great game.
It is a shame that the game launched in the state that it did. If it would have had a cleaner launch I can only imagine how big it would be right now.
It has been in their interested to do so and I do hope they see in CDPR that this game has value as a form of expression. I think it has already inspired authors who write works in the cyberpunk genre. I see most important thing regarding mainstream, which they need to make expensive works like this work economically has been bug fixes, not only just some broken mechanics but game stoppers that could happen still in 1.31.
They can't decide what to do with in-game economy, but thankfully people don't need to get that invested to that, at least when playing on normal. Some additions like Panam romance dialogue, which BTW players having female V as character get as well, looks like placeholder perhaps from older version of game and is in general terms atrocious quality, locking fixer gigs behind progression, which practically mean doing same things every playthrough the same way which inflates replay value, they can get away with that because most people don't replay games. Yeah, bug fixes that enable playing the game without distractions, story, characters, philosophical aspects which enable continue exploring topics presented in game outside of realm of fiction, move onto real things. One of the positive aspects of game is also that it doesn't overstay it's welcome, making it accessible to mainstream, end game players can reach without wasting their fucking lives to it.
Relying sole popularity is difficult metric for product like this. If that would be a goal, why not just take a shot at formula from Ubisoft, EA and likes and see what sticks? I don't see any point of comparisons where is this in the list of the best selling games ever as this isn't sand box like GTA or needs to be, nor multiplayer shooters, or Super Mario Bros.
Sales measure objectively just sales, that doesn't account different things that different people find interesting. Sales are needed to make production possible, but if every studio went just for one formula, we were in situation where we would be playing Sandbox Modern Call of Duty Warfare from companies A, B, C, and D. Sure we could choose, but we would be playing games made by the same formula.