You clearly don't understand the issue.
I was talking in general, because that's how typically that type of loot system works. And that's how the underlying system would work in this game as well if not for the sets added on top.
But yes, in TW3 sets are by far the only thing worth using (at...
No, it's really NOT "as simple as that", because there's a system in place actively encouraging players to hoard anything that shines. A category that includes... Well, EVERYTHING, as far as Witcher vision is involved.
And while I'm aware that there are a lot of people like you that get easily...
I played TW3 to completion and I can't exactly say I hated it. In fact I more or less enjoyed my time with it.
Still, I had two main gripes with the game:
- the completely redundant, unnecessary and immersion-breaking leveling system. Levels in this game served literally NO other purpose than...
Given how bare-boned patch 1.1 was I'm not really expecting much.
Then again to be honest I'm not expecting much in general, regardless of the time frame considered.
It seems rather clear that CDPR seems to think there are only minor technical and performance issues to solve but that the game...
One of my consolations is that I spent almost two years on this very forum warning about how bad itemization and progression system were going to be if CDPR kept going on the same road and now a large portion of the comments and reviews around the internet are (rightfully) shitting on it...
Because on a lot of countries there are specific LAWS against the depiction of violence against children.
People keep asking this stuff at every new release when this is noticed as if it was suddenly a new realization, every single time, and the answer is always the same.
There isn't a real...
Yeah, it's absolute trash, but it seems to be the sort of trash that all the big studios want in their games these days. for some unholy reason. And you have people defending it in this very thread.
God, I hate this "looter" style of itemization so fucking much and it's only getting more common...
Ultima as a saga was better than most modern RPGs in its structure, so if that was meant as a jab to the series, I have no idea what sort of [ . . . ] point you are trying to make this time.
[ . . . ]
Well, that's the [ . . . ] excuse of every lame game designer around, isn't it? "How can I...
I wasn't doing it.
This wasn't meant as a "we" that included everyone.
Only the people with good taste who pointed the issue, of which you clearly are no part of.
P.S. Also, as a "fresh user", I'm not sure why you [thought] you were meant to be part of the group I was referring to: of the...
We know we'd like for it to NOT be one, and that we repeated this to CDPR tor two years straight on this very board.
Just because the devs wanted it to be one it doesn't mean the user base has to like it.
I swear some people would defend diarrhea in a bottle if "CDPR decided to design it this...
Which is notoriously a weak point in the genre.
A lot of open world games are absolutely abysmal at managing loot and equipment progression, in general.
With very few and rare exceptions like the Gothic games and very few others.
Ironically enough a lot of "action adventures" (especially among...
No, it's just a core element of the poorly designed ones, that rely on skinner box elements more than anything.
GOOD RPGs with good itemization find a decent pace for how often you'll get upgrades, so that each one will feel meaningful.
They also don't force the player to do the "looter...
I never even liked an Assassin's Creed game so far but you are almost selling it to me.
Sounds good, actually. Far better than the garbage of compulsively looting something every two steps the franchise made me used to (and Cyberpunk is doing the same annoying bullshit now).
Itemization is cool...
Yup. We (well, some of us) called it out months in advance, pointing that if they were going in this direction if would turn out to be a detrimental aspect for the quality of the game.
We were absolutely right.
Same goes for the game having unnecessary "levels" for enemies, by the way.
Ins, Home, Pg Up, pg Down, Delete, End, the numpad, Right Shift and Control, Enter, Backspace...
These all look as "close buttons" to me.
And what I used in virtually any mounse & keyboard game that allowed me to remap for almost 20 years.