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  1. Baklavah

    Cyberware Capacity Shards still not dropping post Patch 2.1

    Cyberware Capacity Shards, or CyCS (since Carrying Capacity is also a thing, I'll call those CaCS), are still not dropping after level 60. Almost 3 hours of play fighting all manner of enemies, and nothing. The bug with Airdrops continuing to give CaCS at a 100% rate is still present. This...
  2. Baklavah

    [bug] Cyberware capacity shard drop rate seems bugged

    This issue is not in the "Fixes list" of the current 2.02 patch. A mistake, imo. It's a pretty serious issue, and needs to be addressed asap.
  3. Baklavah

    What's coming in Patch 2.02

    Cyberware Capacity Shards not dropping needs to also be addressed in this upcoming patch. It is a HUGE issue.
  4. Baklavah

    [bug] Cyberware capacity shard drop rate seems bugged

    Not asking for infinite. I want to see the capacity reach the end-line on the UI. Just like armour. 400+ER is enough CWC to let you play with quite a few pieces of iconic Cyberware. If you could just equip ALL iconics, you'd need somewhere in the upper limit of 600 CWC at a minimum. Their costs...
  5. Baklavah

    [bug] Cyberware capacity shard drop rate seems bugged

    They're SUPPOSED to be used in such a way as to supplement while you gain more capacity. In my mind, that's how they're supposed to work. I myself make use of the Edgerunner perk with my build. But I'm always at my limit because I was constantly adding better cyberware. There is little to no...
  6. Baklavah

    [bug] Cyberware capacity shard drop rate seems bugged

    Making it a soft cap is an awful idea. Let us borg it up ffs. Why would the meter show that it can keep going if we cannot? That's misleading and anti-fun.
  7. Baklavah

    [bug] Cyberware capacity shard drop rate seems bugged

    Not finding anymore Cyberware Capacity Shards. Especially not in Dogtown. Know what I get there in massive abundance? Carrying Capacity Shards. This needs a fix asap. Cyberware is such a massive component and now a huge chunk of us are locked out of gaining more capacity altogether. Soon as I...
  8. Baklavah

    Odd "Night Vision" visual bug during/after "Queen of the Highway"

    I'm honestly not even sure what caused this... but it's applied this effect to my entire save... fast travel did not fix it. Reloading did not fix it. Reloading an earlier save to see if would change back did not fix it. Quitting the game and reloading a significantly earlier quicksave fixed the...
  9. Baklavah

    Level scaling ruins the game

    Tbh, I'm fine with Level Scaling being a thing. I agree that it should have been a toggle. But Hard feels "hard" now. I feel like I'm playing an actual game and not just "I am Mr. V, Pls die now kthnxbai". Also, on the argument of hacking. It NEEDED a nerf. It was insanely powerful. So much so...
  10. Baklavah

    Patch 2.01 coming soon (known issues)

    Will there be an adjustment to Monowires? Seems they're the only Arms cyberware that have no attribute affinities for each type. Seems pretty odd, tbh.
  11. Baklavah

    Why does it have to end at Level 50?

    This isn't an issue for anyone in the Witcher 3 who plays with the game "keeping up in levels". Nothing is ever under-leveled at that point. Makes life a hell of a lot more interesting. This is sorely needed in CP2077.
  12. Baklavah

    Launcher Arm needs a "locked on" indicator AND rocket animation

    I realize I probably shoulda replied to this instead of just giving it a RED Point, but I fully agree with you. Each ammo type should do different things. Also they should not be an infinite resource. I think your arm launcher should have an ammo count. You could craft on the fly I guess, but 10...
  13. Baklavah

    [SPOILER] Iconic Pants locked if missed (GIG: PSYCHOFAN)

    Dunno. I have every other piece of the outfit, the gun, the car... but now I can't complete the achievement or the outfit. That just leaves a bad taste in my mouth. It's like "Oh look! You're so close! BUT WAIT! You didn't explore around the corner this one time? Welp. Screw you!" I've got a...
  14. Baklavah

    [SPOILER] Iconic Pants locked if missed (GIG: PSYCHOFAN)

    I'm sorry, but without an NG+, there should be no "locking" things away of any kind. The elevator is non-functional after the gig, and now anyone who missed it has to start an ENTIRELY new character to get not only the achieve, but complete the iconic outfit? That's some seriously rage-inducing...
  15. Baklavah

    Launcher Arm needs a "locked on" indicator AND rocket animation

    As it is, right now it just "shows" itself, no reticle, no indication that an enemy is locked onto, and then fires. Then there's a small delay... then an explosion. But you never see the rocket, and you have no idea who you're locked onto.
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