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    Series X Pixelated Visual Artifacting FSR 2.1 | DRS

    Thoughts and Prayers. No seriously, Xbox Series players deserve some love. My wish list: -Outstanding reported quest bugs -Mod Support for console (newest Hulk Hogan textures) -HDR black level improvements for consoles (maybe Dolby Vision Gaming HDR) -Pixelization fix for Xbox -Draw distance...
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    Patch 2.13

    Well we see the best implementation of FSR 3.1 was by modders. Somehow they got FSR 3.1 working with less shimmering, in no time. XeSS 1.3 is clearly the more stable upscaler. Why can't us console players get it? CDPR can do it as well. They have the skill. I hope they see this and will...
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    Patch 2.13

    Lets recap: patch 2.13 gives: -Improvements to DLSS -Newest implementation of XESS 1.3 -Older implementation of FSR that is broken. Given the talented devs at CDPR, we know that this isn't due to a lack of resources nor ability. It was a choice. Perhaps (hopefully not a weird leap in logic nor...
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    Patch 2.13

    Can we console gamers on xbox get the XESS 1.3 DP4a implementation? FSR is broken on xbox and has been for years. Also can we swap the game menu and character mod buttons on the controller? the two buttons should be inverted.
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    Console Character and Game Menu reMapping

    Is there a way to remap the Character menu button vs the Game menu button on consoles? I have a Series X but in most games you usually hit the "Start" (or Menu) button to pause the game and the "Back" (or View) button to get to the character menu. For Cyberpunk it's the opposite. The start...
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    [Request]: Upscaler [XeSS 1.2, FSR 3] for Series X|S consoles

    Well XeSS is now at 1.3 and we're still waiting FSR 3.1 (upscaling). Shader Model 6.4 is required for XeSS and Xbox Series S|X supports Shader Model 6.7. So it's technically possible...
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    [Request]: Upscaler [XeSS 1.2, FSR 3] for Series X|S consoles

    Hi CDPR, As you guys work on the FSR 3 Frame Gen (and maybe upscaler update), can we add Xess 1.2 (DP4a) as an option for console gamers? Options exists for PC users to mod or add other upscalers as they please; moreover, it's been proven by many that XeSS 1.2 is a far superior at providing a...
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    [Bug] Patch 2.1: HDR Min Tone Map Luminance (MinTML or Black Floor) is non-zero

    I was really hoping they'd correct it in the current patch 2.11; there's at least one more remaining for FSR 3. fingers-crossed.
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    [Bug] Patch 2.1: HDR Min Tone Map Luminance (MinTML or Black Floor) is non-zero

    I think we're still in a bit of a transition for best practices involving HDR implementations. All game developers are doing it differently i.e., neither Cyberpunk2077 nor The Witcher 3 support HGIG on consoles or PC. It'd be amazing if consoles could just read the tv EDID and map accordingly...
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    [Request]: Ray Tracing Refinement for Consoles

    Hi CDPR, As wrap up your refinement for Path Tracing with NVidia cards, could you give your ray tracing console implementation another look? We get localized ray traced shadows; however, could we have ray traced reflections for reflective surfaces outdoors such as water and mirrors up to...
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    [Request]: High Refresh Rate (120hz) Mode for Consoles

    Not asking for 120fps; but uncapped quality & performance (high refresh rate) mode in the 120hz container. Modern tvs such as my LG OLED can do it; then VRR will take over and do the rest of the work. This is similar to modes Hogwarts Legacy, Spiderman, and a few recently released titles. The...
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    [Request]: High Refresh Rate (120hz) Mode for Consoles

    We can only ask and they so no. Crazy enough it was a topic in the PCWorld channel today. Is 40 FPS Viable For PC Gaming? It should be possible.
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    [Request]: High Refresh Rate (120hz) Mode for Consoles

    Hi CDPR, Is it possible to implement a mode that unlock frame rates for both graphics and performance modes for tvs that have high refresh rates? I have an OLED model that supports VRR between 20-120hz; moreover, an unlocked, high refresh rate mode for consoles such as PS5 and Series X|S would...
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    [Bug] Patch 2.1: HDR Min Tone Map Luminance (MinTML or Black Floor) is non-zero

    Maybe their colorist didn't have an OLED monitor during development. I'm hoping they fix it; feels like a refinement of a scaler problem. 🤞🏾hopefully, it's not a lot of work.
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    [Request]: Support for Hardware Accelerated Variable Rate Shading (VRS) for Series S|X

    Hi CDPR, Patch 1.5 introduced hardware accelerated variable rate shading (VRS) for PC; however, VRS for consoles does not exist. Is it possible to implement VRS for consoles? Xbox Series S|X has hardware level support and as per Dev talks from Microsoft -suggest, a 10-15% gpu performance bump...
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    HDR black levels on XBOX series X

    I posted here this as a bug. This is technically a bug but possibly a design decision by the colorists at CDPR. Native Dolby Vision Gaming support would be amazing. Especially given that they added support for dynamic metadata with HDR10+.
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    [Bug] Patch 2.1: HDR Min Tone Map Luminance (MinTML or Black Floor) is non-zero

    Hi CDPR, There are a few bugs with how HDR works or scales in the game and I think it could use some refinement. 1. In the HDR Settings menu -I have an OLEDtv, should the game be in HGIG mode? Some general instructions for tv settings, and how the game should look on consumer displays...
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