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  1. C

    So uh, How many hours you clocked in at yet?

    over 90 now but still have much i want to try
  2. C

    Is the Cyberpunk lore too centered around Solos?

    Admittedly I don't understand the lore that deeply but from what I've googled and read it seems that a lot of the heroes and villains of the Cyberpunk world are solos, and all the solos are basically cybermodded mercenary soldiers using smart weapons. While the Solo concept itself on its own is...
  3. C

    You work for the police too much in this game

    You also kind of work for Trauma Team a lot of times lol
  4. C

    So How Are Your Playing Your 2nd Playthrough?

    I did a Morgan Blackhand build
  5. C

    Anyone else wanna mod their cars as a DLC bonus?

    Ideally I want the car to be an AI companion who we can mod to have turrets and hacking capabilities but that's probably a bit too much lol
  6. C

    Best Solar Panel Placement in all of Night City

    It's what drove him to a life of crime and eventual cyberpsychosis
  7. C

    My "Roleplaying" so far: MaxTac Agent, Morgan Blackhand, Cyberninja

    So while the game clearly could use more content (even though there's already a lot, the world has potential for so much more), I've been enjoying the game by doing playthroughs with different builds/roleplaying classes. While we don't have much choice in terms of story/roleplaying, I found...
  8. C

    would you want each lifepath having a unique passive or unique attributes?

    yes this is a good idea, and more realistic than having 3 alternate versions of the campaign
  9. C

    Still playing in 2021?

    Yeah still need to finish my 2nd playthrough then I'm gonna do another playthrough with a cyberninja build. currently at around 100 hours of playtime. It's my most played singleplayer game of 2020 despite being released in december.
  10. C

    [Spoilers] The game flows much better when you put off the main quest till later

    In my first playthrough, I did the following sequence: Rush through all main missions, mostly ignoring side content Reach the point-of-no-return quest, realize that the side content must be completed Grinded all the side content, did the point-of-no-return and finished the campaign Got bored of...
  11. C

    I defend the game's design, except for one thing: The quest structure

    Yeah this is what I mean, why not have some one or two extra quests per each fixer to make gaining standing with them matter? Perhaps tie unique loot with those quests, or make gaining standing with them as requirement for one final tie-in quest..
  12. C

    If you could create an item, what would it be?

    I would have liked for our cars to be more like mobile hacking stations or something of that nature, maybe even allow us to add turrets
  13. C

    I defend the game's design, except for one thing: The quest structure

    The game is largely full of really smart, even innovative design decisions. However there's some really questionable decisions when it comes to quests. Especially the fixer gigs - These are meant to be discovered as you go about the world, but they tell no coherent story or have any...
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    What could be inside the huge skyscrapers?

    There's so much vertical space in this game, especially in the gigantic skyscrapers. I wish we get a chance to explore them in the future. I'd love to be able to create a little startup "Corporation" and rent an office in one of those fancy skyscrapers for our HQ lol
  15. C

    Is there any replayability to this game.

    yeah once i got to the endgame i found it boring to keep playing, there is just no point because the story is wrapped up too well. however, one thing that has worked for me is to try a completely different build with a new character. having fun so far replaying everything.
  16. C

    How many of you have dev experience or studied CS?

    if you can't pass something stupid like fizzbuzz there is no way you can even read the AI code lol
  17. C

    How many of you have dev experience or studied CS?

    You could categorize the "cut content", or updates, into two categories: Updates that don't effect gameplay (and importantly, story) Bugfixes Better police AI/ Wanted system Train system (maybe) Barbers Updates that effect gameplay and story More items Expanded/rebalanced perks Gangwars...
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    How many of you have dev experience or studied CS?

    Lots of good points in the posts above, I think the key question is do you try to add the cut stuff back into the Cyberpunk 2077 campaign or do you try to incorporate them into a future storyline (DLC/expansion) or MP. I'm of the opinion that it'll be best to just fix the CP2077 singleplayer...
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    How many of you have dev experience or studied CS?

    I've said this before, but I think the game would have benefitted immensely from just one more year of development. I can't see anyone other than management forcing them to release it this year to harvest the COVID Christmas season. It's a terrible shame, and I hope one that proves to be a...
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