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  1. Jooki.Chewaka

    Cyberware Capacity Usage Fluctuates

    cyberware capacity is bonkers at minimum... at maximum, even if it worked flawlessly it would be poorly designed, very very poorly designed, like, not thought AT ALL. say that you start a new playthough and you've done your research on what build you're planning for this one and you need a lot...
  2. Jooki.Chewaka

    When can we expect 2.03 and a rework to cyberware capacity shards drops?

    If they leave the game in the state it currently is, they will lose me as a customer.
  3. Jooki.Chewaka

    When can we expect 2.03 and a rework to cyberware capacity shards drops?

    I wanna have a good experience so I haven't played the game since 2.01 botched the cyberware, tier 5 turned to tier 1 (this has been fixed since 2.02), tier 3 still's giving more bonuses than tier 5, but, in my opinion, the worse thing is cyberware capacity is as poorly designed as it can be...
  4. Jooki.Chewaka

    V’s apartment door star open

    As my C# professor used to tell us: If bugs pop up after you change the code of something unrelated, it's because it wasn't well programmed to begin with. It's not something exclusive from CP2077, it's something that plagues modern coding, from AAA games, to consumer Operative Systems from PC...
  5. Jooki.Chewaka

    Chimera boss fight presents a huge game design problem

    game is deeply flawed, i play at very hard difficilty with melee or katana/knives build and had to lower the difficulty of the missions where you are chased by an enemy and have to shoot it down... but this is not biggie compared to the attrocity cyberware capacity shards are. it's so random...
  6. Jooki.Chewaka

    Cyberware bonuses still worse after upgrading in 2.02, DISAPPOINTED

    if i upgrade what you see on the screenshot, i will have overall lower stats, so no, it's not additive, it's bugged as hell.
  7. Jooki.Chewaka

    Cyberware bonuses still worse after upgrading in 2.02, DISAPPOINTED

    appreciate your interest but this is not what this post is about mate.
  8. Jooki.Chewaka

    MISSION NEEDS TUNING: gig: desperate measures

    im full blades and throwing knives, when i get my head out of the car i get a pistol i have no idea where it came from and you can imagine how much damage i do with that...
  9. Jooki.Chewaka

    [bug] Cyberware capacity shard drop rate seems bugged

    yeah of course, to a limit, or maybe make them incremental in prise then they reach a point that each costs millions and is just not worth it, tied to screet cred or level seems a good idea to limit the ammount you can get at once. there are many possibilities indeed, but what it's clear is...
  10. Jooki.Chewaka

    Patch 2.02

    we still have a huge issue with cyberware capacity shards, we either don't get enough and we can't use the cyberware we want, or we have too much and end up not being able to trigger [Edgerunner]'s Fury and wasting talents such as [Renaissance Punk] and in this case, if we specced say, 20...
  11. Jooki.Chewaka

    [bug] Cyberware capacity shard drop rate seems bugged

    it would be much better if they just made them shards abailable to purchase from specific vendors, each purchase at increased rates, this way we could plan our build accordingly... if you get too little, well, it sucks because you cannot use the cyberware you want, too much, then you are locked...
  12. Jooki.Chewaka

    Cyberware bonuses still worse after upgrading in 2.02, DISAPPOINTED

    they do apply in several instances of the ui, not just that, which makes me think that just like the bug in the cyberware capacity going up and down however the games fancies it, it's not something just ui related but applied for real, the issue is that since each show has a little component of...
  13. Jooki.Chewaka

    FEEDBACK: Cyberware capacity shard rework, propose solutions here

    i agree, but if that where the case, as i've already stated, talents such as [Edgerunner] would lock you out of Fury, and talents such as [Renaiisance Punk] would be absolutely useless, and if, like in my case, anyone specs say, 20 reflexes, 20 cool, 20 tech, 12 body, 9 intellect to benefit from...
  14. Jooki.Chewaka

    Cyberware bonuses still worse after upgrading in 2.02, DISAPPOINTED

    no, i've been chasing and improving these bonuses since tier 1, they are the BIS for my build.
  15. Jooki.Chewaka

    Cyberware bonuses still worse after upgrading in 2.02, DISAPPOINTED

    It's starting to be annoying, to be honest, if people was losing their patience in 2.01... this system is another example of bad design, if you get the item at tier 1 you have more chances to get the bonuses you want, if you get the item at tier 4 or 5 you're basically as is... this paired...
  16. Jooki.Chewaka

    [bug] Cyberware capacity shard drop rate seems bugged

    Devs must acnkoledge is bad design, reasons here: https://forums.cdprojektred.com/index.php?threads/feedback-cyberware-capacity-shard-rework-propose-solutions-here.11123308/#post-13686553
  17. Jooki.Chewaka

    FEEDBACK: Cyberware capacity shard rework, propose solutions here

    exactly!!!! just imagine that you want to minmax fury, but you're tight on capacity, so you pick renaissance punk, and then you spec, for example in my case 20 reflexes, 20 cool, 20 technical ability, 12 body, and to get 4 more capacity 9 in intelligence to benefit from the afforementioned...
  18. Jooki.Chewaka

    Inputs are inconsistently registered since the release of the game

    holy shit that's bad :S i feel y'all
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