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    Witcher 3 Graphics

    I'm not so sure. The Witcher 1 and 2 existed without consoles. I think CDPR definately have something to apologize for, regardless of whether or not the game is fantastic. They don't need to apologize for the downgrade, or for wanting to make more money, but they should apologize for...
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    Witcher 3 Graphics

    I said this earlier but here is the answer to your question. CDPR made a large portion of the game when they only had a basic idea of what the next gen consoles (PS4, Xbone) were capable of in terms of graphic fidelity and hardware; this is around the time they released the SoD trailer...
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    Witcher 3 Graphics

    CDPR spent quite a lot of time optimizing and tweaking TW3 to run this well on PS4 and Xbone. If they spent equal time on the 2013 spec version I'm sure it wouldn't need as big as a machine as you think it would. However, it would still need a top of the line rig to run. My last PC was built...
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    Witcher 3 Graphics

    Thanks for the tip. There are a lot of guys currently working on SweetFX sets, and there already a couple out for TW3, and it excites me that the game could get closer to the early gameplay vids soon; though we will never get back the incredible textures, particle effects, LOD, etc. that were...
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    Witcher 3 Graphics

    http://imgur.com/a/K3uFC This is an album showing the differences.
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    Witcher 3 Graphics

    Yes, the game looks quite nice, especially considering it's an open-world game. "Not as gorgeous as those early trailers, mind you," - this is the exact problem. They labeled these early trailers as "In-game Footage", even though the graphics displayed in the early trailers are not able to...
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    Witcher 3 Graphics

    CDPR made a large portion of the game when they only had a basic idea of what the next gen consoles (PS4, Xbone) were capable of in terms of graphic fidelity and hardware; this is around the time they released the SoD trailer. Afterwards, they got their hands on the next gen consoles and...
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