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    [MOD REQUEST] E3 FOG

    I was never going to post my screenies here, only on imgur for keeping tabs on my current progress as this was purely for testing fog variables. No offense taken however since you called it out I figured I may as well respond as some of the things you have stated is incorrect. It may not look...
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    Weather csv files

    GroveJr What you want is content\content0\bundles/startup.bundle. Once extracted you will find it in engine/environment folder.
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    Another proof of concept for ingame env editing

    rmemr Woah, amazing work mate. Just when I think the scene died, something like this comes along. Thanks for all your work & persistence! I am sure this will get put to good use ;)
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    [MOD] E3 2014 jogging animation

    Actually, funny you mention that. Am looking into other witchers/hjalmar etc Trying to find all the correct files etc As to easy way, not that I am aware of. Just toying with ideas at this stage to see how I should go about it. First things first is to get geralt not to break when changing any...
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    [MOD] E3 2014 jogging animation

    Not a silly idea at all! Sadly I have tried replacing only "forward" anims to no luck. Going to have a better look this afternoon though :)
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    [Lighting Mod] STLM 2.2

    ehem "newbie newcomer" here :/ Editing envs from prior experience, is no fun. Essenthy would have to be one of the more hardcore editors regarding envs. As someone who now has some experience from the last 4-6 months. It just plain sucks! Understanding and working out parameters/settings is a...
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    [MOD] E3 2014 jogging animation

    If asfasdf or I can find a way around these pesky slope issues, I can't see why not?
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    [MOD] E3 2014 jogging animation

    asfasdf I haven't touched it since as I am working on other things. Most things I tried had the same result re going up and down and any slight slope when changing any running animation.
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    E3 2014 stopping animation

    I didn't look to far into it, just wanted to see if I could get the right file names first. There is a lot of different animations/files. Sure it might be somewhere ;)
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    E3 2014 stopping animation

    It's not that people aren't looking into this, it's just finding enough time and knowing where to look/what files/animations you are swapping. Working on other things currently so I haven't spent much time on looking into animations. @dvirzigel asked me about this and some others earlier on, so...
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    [MOD] E3 2014 jogging animation

    Anything over 1ish plays back at wrong speed in the fast walk/jog spot I have found. Also same problem via walking up slopes, will have more of a look today. I think to get that transition looking better we need to either unlock or script in the unused speed for slow run (unused currently).Like...
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    [Mod Request/Discussion] Better Grass

    Completely off topic but here we go. No it is not a "reshade/sweetfx" preset, I also don't think it is cool. I am just experimenting with env editing atm. Emphasis on the grass, not the colours.
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    [Mod Request/Discussion] Better Grass

    2013 build is just non comparable. Lighting/shaders/art direction was completely different to the 2014 build, and even more so than the 2015 release. Your screenies from your game, the grass looks very flat/same. KNGRSM grass mod along with tweaked settings can give a lot of variance, see pics
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    "Runtime" Env Editing is real!

    This sounds amazing @KNGRSM. I started playing with Sarcens editor over the last week as I wanted to see what was achievable as far as editing envs could go! It has been a constant battle of guess work and rebooting to test. This is gonna help out a lot even with limited settings at first. Not...
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    [MOD] The Legendary Viper II

    walterMaximus, your work is looking great! E3 Version below in pics :)
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    Mod editor

    One page back, Sarcen linked to the Triss screenshot thread :) http://forums.cdprojektred.com/threads/58238-Triss-Screenshot-Thread?p=1922145&viewfull=1#post1922145
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    Graphics and Audio Thread

    Hi Tangsta You can manually add this line to your user cfg, under [Gameplay] [Gameplay] MotionSicknessFocusMode=true It will get rid of the blurred edges.
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