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    Wiedźmin Lighting Mod.

    The nights in 7.4 look phenomenal! The light green tones in the previous versions were one of my few remaining critiques, so I'm thrilled to see the darker tones in the new version. I agree with Walter about the better daytime clarity in 7.4, in the pictures the texture details really stand out...
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    Wiedźmin Lighting Mod.

    I agree with the DoF sentiment as well. KNG's DoF mod is fully compatible and allows for complete user customization which should remove the need for numerous versions or people feeling like they have to compromise anything they want.
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    Wiedźmin Lighting Mod.

    Milos, so never fail to amaze! This latest version is the best one yet, and in combination with firemanaf's reshade the game looks stunning. I love the new weather conditions and the interior changes are looking so much better! The only suggestion I have is to take a look at night time in...
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    Wiedźmin Lighting Mod.

    Milos, the new changes are looking fantastic, I can't wait to try them out in game!! The new mist looks particularly awesome! It will be great to have all the new weather effects and the merge with the Realistic Weather conditions. I'm thrilled we'll be getting the stormy Skellige waves again...
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    [WIP] Full Metal Witcher

    Sounds fantastic, and it seems like you guys have been able to implement the effects and animations really nicely! I hope you guys will consider adding the spears at some point in the future, especially if the animations are already finished, but totally your prerogative as the authors about...
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    [WIP] Full Metal Witcher

    Making the effects unique to each armor set sounds awesome, I can't wait to try them!! Just a thought, but have you guys considered adding usable spears to go along with the hammers, axes, and swords?
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    Wiedźmin Lighting Mod.

    Brilliant work Milos and Ryan!! The game has never looked better, thank you both for all your hard work! Time to finally start that new playthrough...
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    [WIP] Full Metal Witcher

    Those custom sword and shield dual-wielding moves look amazing, well done!! I can't wait to try it out in game! Any chance you guys are considering uploading versions with and without sign effects? I know you aren't taking requests (which is totally fair), I only ask because those are likely to...
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    Wiedźmin Lighting Mod.

    The latest WO pics look flawless Milos, well done! The toned down foliage color is a nice improvement, and finally a morning scene that makes sense! Thank you for all your hard work to make this happen, it's such a nice quality of life change.
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    [WIP] Full Metal Witcher

    Great news!! Can't wait to see what you guys have been working on!
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    Wiedźmin Lighting Mod.

    My god we've come a long way since the early days of the mod!! Too many changes and fixes to count at this point haha. Milos, is it possible to make it so certain effects can only appear during certain times of day even if the weather condition is constant? Some effects like moths and...
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    Wiedźmin Lighting Mod.

    That new velen water looks contaminated and amazing! Much more immersive for the swamps!
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    Wiedźmin Lighting Mod.

    I agree, KM looks excellent now! The waves are way more fun, but just a touch buggy. If you can balance them out and adjust the foam brightness down a bit I think they would make a perfect hurricane weather condition!
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    E3 aard sign mod

    Looks amazing!!
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    Wiedźmin Lighting Mod.

    I think the new Skellige water is definitely a change in the right direction! I would give it a little less visibility than in the latest version, but I still prefer Version 7 over Version 6.
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    Wiedźmin Lighting Mod.

    dpikul I recommend using the KNGDoF mod in concert with STLM to get a fully customizable DoF that you can control in game. It works very well with Mishikedman's work.
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    Wiedźmin Lighting Mod.

    The new water changes look much better! Awesome work.
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    [Lighting Mods] STLM 3.0

    Don't know if I'm the only one with this bug, but with the newest version the torch in WO has no flame now haha
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    Mod request about NPC

    I'm not sure about adding new NPCs to the game, but editing previously existing NPCs is absolutely possible! All named NPCs and quest related NPCs have entity files located within the quest folder of the uncooked game files. Editing the appearance just requires changing the item or body part...
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    [Lighting Mods] STLM 3.0

    LukeSparow thanks for your help, I figured out the issue! I forgot I had another mod running that was altering the weather conditions and that was messing up the rain haha. And I could not play TW3 without the glory that is COMPILATION.
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