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  1. Z

    E3 Graphics before the downgrade

    The E3 build appears to have a completely different lighting method and meshes. Its safe to assume these were never applied to the whole world or completely bug tested. To get what you want you're asking CDPR to carry out the final stages of game release (arguably the hardest) all over again ...
  2. Z

    Cave and interior lighting

    Cave and interior lighting Have I missed a mod that sorts out interior lighting? Yes, I have to take CAT but lighting fires could be more effective. If you just want to peak inside a dark ruin or cave you don't want to have CAT vision for the next 5 minutes. The mods I've seen that try to...
  3. Z

    [Lighting Mods] STLM 3.0

    So much drama in here. And here I am I'm still on my first play through! I stopped whilst 3.0 was getting ready and then life and children got in the way. Now I wait for this update. I'm good at waiting. The first time should be the best it can be. (at this rate a redux version will be out...
  4. Z

    [Lighting Mods] STLM 3.0

    Judging by a tweet from Essenthy he's done with this. You can try and further improve it yourself but if you do credit him with creating the underlying work. https://pbs.twimg.com/media/C6BPry_WQAAbkIj.jpg
  5. Z

    [Lighting Mod] STLM 2.2

    hurry up essenthy. People are tearing each other apart! :)
  6. Z

    [Lighting Mod] STLM 2.2

    Stop misinforming people. There are GI solutions for open world games. http://www.geomerics.com/enlighten/ Used in Mafia 3 (although the cloud shadows are terrible sometimes) Find me on another forum if you want to argue. Your next comment will be predictable and my next response after that...
  7. Z

    [Lighting Mod] STLM 2.2

    I noticed the early comments about version1 but 2.3 really is quite special. Its not just a personal taste thing like with reshade its actually a lot closer to their artistic vision demonstrated in the promo material. They had to deviate from that a lot before release, that's why I'm looking for...
  8. Z

    [Lighting Mod] STLM 2.2

    have CDPR officially acknowledged or commented on essenthy's mod?
  9. Z

    [Lighting Mod] STLM 2.2

    that's the biggest frustration. There is the core of a breathtaking PC build sat on CDPR servers that needs proper non console linked optimising. Its just sat there.
  10. Z

    Torch mod - Suggestion

    Torch mod - Suggestion I have no skills but some of you do. Just thinking about the difficulty of lighting dark spaces in 3rd person. How about a cast iron cup around the torch? This would make it more directional and allow boosting of of the 'range' of the torch without blowing out all the...
  11. Z

    [Lighting Mod] STLM 2.2

    yeah, squinting in to the dark can be annoying and it makes combat a bit haphazard but when you stop and take in the atmosphere its worth it. drink some cat so your preternatural vision is validated. Flame illumination distance could be boosted a bit though. If I'm holding a torch i can hold it...
  12. Z

    [Lighting Mod] STLM 2.2

    I stand corrected. So much noise when it came out, I only remember echos. Which is why I'm now playing for the first time.
  13. Z

    [Lighting Mod] STLM 2.2

    I thought the lighting was a completely different tech in the release build. The promo build used full global illumination which was swapped out.
  14. Z

    [Lighting Mod] STLM 2.2

    Where is the give Essenthy money button? I look at his twitter and weep. I notice the mod file is tiny! I don't know the performance impact of his mod either. I'm running it with everything maxxed and I'm getting 60fps with occasional stutter on an i5 3570k (@4.2) with gtx970 from SSD. So not...
  15. Z

    Why I love Novigrad

    The monty python beggars made me smile
  16. Z

    [Lighting Mod] STLM 2.2

    I've got a few friends in the business. (sony, lucasarts, rockstar) none of them on the books just regular contractors. I'm just a number crunching civil servant that can't give up gaming. I'm trying to give the guy some love and you're shitting in my hand.
  17. Z

    [Lighting Mod] STLM 2.2

    but in just fiddling with a whole host of the engine variables he's gaining valuable experience no? I'm not saying they should make him head game designer but his finesse and dedication goes a long way.
  18. Z

    [Lighting Mod] STLM 2.2

    All kinds of wow Essenthy. If the gods are fair then you will get a job off the back of this. I'm surprised they haven't snapped you up for cyberpunk seeing as you can work their RedEngine even when hamstrung and blinded.
  19. Z

    A Proof of concept

    Ahh, so they'll roll it out after cyberpunk has been done. Always good to have one in the bank, fair play. I'll go off to reddit now and vent.
  20. Z

    A Proof of concept

    Good work! CDPR have all the assets. I don't not what it would take for them to release the demo builds.
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