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  1. InkognitoXI

    Heritage Reveal Schedule

    Because it costs a Tribute 8 and having a 5p card in your deck. That means you break even after 5 turns of that engine ticking, and afterwards you start actually generating value. A lot of people already considered just not paying that Tribute, because it is likely overpriced and the card is...
  2. InkognitoXI

    Heritage Reveal Schedule

    Heulyn creates the full graveyard setup for Warriors and allows to use cards such as War of Clans in Round 1. It also makes it so that Warriors are less vulnerable (if even at all anymore) to graveyard removal and avoids having to set up the graveyard by oneself. I would compare her to King Bran...
  3. InkognitoXI

    Heritage Reveal Schedule

    Twins will never grow up to have identical lives though, unless you force that to happen.
  4. InkognitoXI

    Heritage Reveal Schedule

    I am not saying it makes no sense, just that she is really unreliable. Your children are never going to be carbon copies of each other though.
  5. InkognitoXI

    Heritage Reveal Schedule

    Heulyn looks interesting. The one thing I do not like about her though is that one can create multiple copies of the same card and that there is no guarantee one will create even a single Warrior. Edit: There are 15 / 44 decent 4p Warriors though. (Brokvar Warrior, An Craite Marauder, Svalblod...
  6. InkognitoXI

    Patch Notes 11.9

    These all look very interesting, especailly the Construct reworks to turn them into an actually strategy. What I regret about these changes though is that we will likely never see an adjusment to Count Reuven's Treasure to give back 2 coins at the end of each turn, which would be necessary to...
  7. InkognitoXI

    Heritage Reveal Schedule

    Yea, but unless you also run a defender answering her immediately is hardly difficult. Furthermore there are matchups like Warriors or Pirates where Vereen is basically a 10 for 10 at best. That is true and I would have prefered for Mahakam Pass to create in the same way, but on average the...
  8. InkognitoXI

    Heritage Reveal Schedule

    I am talking about the timing and how stoping a boosting engine is kind of like answering it later with a tall-punish, only that a tall punish cannot be undone as easily as Vereena. Also Garrison is hardly better, when Mahakam Pass adds 4 additional armor, is 1 provision cheaper and when the...
  9. InkognitoXI

    Heritage Reveal Schedule

    If you consider the Dwarf support cards disappointing, what would you call what MO gets ? A card with almost anti-synergy in its own archetype (which will likely not find a space without reworks on other cards to get more swarm). And an overpriced pseudo-tall punish.
  10. InkognitoXI

    Heritage Reveal Schedule

    Actually now that I think about it. Why does Mahakam Pass not say "Create and play" ? If this is not a mistake 5 out of 12 ST Dwarves are straight up unplayable choices. Nvm, my bad. For some reason they started leaving that out with cards like Backup Plan, but used to write that on every...
  11. InkognitoXI

    Heritage Reveal Schedule

    My bad, that is right. I guess it has been a while since I actually saw (non-beast) Rain decks. Edit: Also to be fair Mahakam Pass can allow to stack a lot of Armor for Marauders and Dennis Cranmer. Edit2: Also hitting Marauder, Berserker, Miner or Volunteers is not exactly bad, with Marauder...
  12. InkognitoXI

    Heritage Reveal Schedule

    First the obligatory etiquette ... MAHAKAM. All jokes aside. I couldn't be more happy about what ST gets than more Dwarves and especially a Mahakam location. Dwarf support is always a good thing and these actually bring something to the table that previous Dwarf cards didn't (in my opinion...
  13. InkognitoXI

    Heritage Reveal Schedule

    Novigrad looks really nice. And unlike the 2 MO cards it is even really good (rather than just meh/overpriced).
  14. InkognitoXI

    Watch GWENT World Masters this weekend!

    Apparently not, however what I find interesting is that these evolving cards are what I initially assumed evolving cards would be. These new evolving cards are not just objectively improving with each round, but turn into completely different cards, while both forms are amazing on their own...
  15. InkognitoXI

    Why don't we have a Monster Witcher Card?

    The Aen Aelle are from a completely different world and arrive AFTER the conjunction of spheres (and strictly speaking they still live in a different world, being invaders that get reinforcements from their home world). Since they are not native to the world in which the witchers exist they are...
  16. InkognitoXI

    Why don't we have a Monster Witcher Card?

    Because MO cards are all creatures arriving from the conjunction of spheres. Witchers are by definition not able to fullfill that requirement, given that they are originally humans that were already there before the conjunction of spheres takes place. Admittedly though the boundaries are a bit...
  17. InkognitoXI

    Chronicles Reveal Schedule!

    Why do you play Birna without the rest of the Discard package (Skirmishers, Coral, Morkvarg) and without the payoff Compass ?
  18. InkognitoXI

    Chronicles Reveal Schedule!

    So playing an unprotected Eist that can end up playing as a 6 for 12 is supposed to be a play one should actually consider ? At that point cutting Sove entirely would already be the better decision.
  19. InkognitoXI

    Chronicles Reveal Schedule!

    No, they are perceived as specters, however based on the books and The Witcher 3 they are not specters. 1664698889 The Wild Hunt having aristocrats does not mean that elves that are not from their world have to have aristocrats.
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