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  1. mouser9169

    Ludonarrative dissonance

    Here is where Johnny Silverhand became a liability. They had to work him into every quest, so they game won't function without him. Imagine if you had the whole map at the start (or maybe if the lockdown lifted after a couple early missions). You then had to build up 'reputation' by doing...
  2. mouser9169

    What game are you currently playing

    Also back in Skyrim. Installed some new quest mods so I have some new adventures to go on (a Wheel of Time based one and some 'book' quests). Imagine if CDPR offered that kind of mod support for this game by releasing an actual functioning toolkit...
  3. mouser9169

    Ludonarrative dissonance

    If they had just said you have a month to live, that would have been a different story. What they said is 'You have a very limited amount of time to find a cure, and these are the things to do to make that happen." If a doctor told me that I might live if I get to the Mayo Clinic quickly, I'm...
  4. mouser9169

    Patch 1.5 & Next-Generation Update — list of changes

    You can't copyright a game mechanic. Theoretically you could patent one, if it was original enough. Mechanics are copied from one game to another all the time, and not just in video games, but board games, tabletop RPGs, etc..
  5. mouser9169

    6 month game retrospective...lets talk

    The "secret" to Skyrim's success is the modding tools Bethesda releases along with each Elder Scrolls. They not only let people modify elements of the base game, but create entirely new content: new areas, new quests, new NPC's, etc... The people still playing Skyrim aren't playing the same...
  6. mouser9169

    What game are you currently playing

    Dragon Quest Builders 2 now that it came out on Game Pass. Working through Code Vein off and on, too.
  7. mouser9169

    Street Cred needs an overhaul.

    There are many gameplay reasons to limit the starting area. It gives the player a chance to learn the systems in a more controlled environment, while also introducing the story in a somewhat structured way. Some other examples that do this: Breath of the Wild Xenoblade Chronicles Dragon Quest...
  8. mouser9169

    Rank your favourite main menu themes (from any videogame)!

    Charlaine Harris: Dying by Daylight
  9. mouser9169

    To anyone still in doubt: CDPR said they'll continue working on the game, so it can sell for years

    Taking a risk isn't automatically something to be praised. If you take a risk and fail, then your project is a failure. It's funny how gamers should be familiar with the risk vs reward concept, yet seem to forget that risky projects usually fail (if they usually succeeded, it wouldn't be a...
  10. mouser9169

    To anyone still in doubt: CDPR said they'll continue working on the game, so it can sell for years

    Hypestorms are awesome. Tnat's how you get stuff done. I hope CDPR is able to fix the game and turn it into something close to what marketing promised. If not, all I can hope is that they go bankrupt. That may seem harsh, but unless and until a few big companies go under and some big...
  11. mouser9169

    [STORY SPOILERS] The Gripes and Problems with the Story

    Video games can definitely be about nihilism. Yoko Taro is the master of that genre. Check out the Drakengard and Nier series for examples. I guess I've gone through the stages of grief and come to accept that this games main theme is futility. Nothing you do in the story matters. You never...
  12. mouser9169

    Patch 1.2 — list of changes

    Very encouraging patch notes :) I've been waiting for this to jump back in and it looks like I won't be disappointed. Keep up the great work CDPR!
  13. mouser9169

    Romances: Disparity in quality and quantity

    Not being a big deal to you doesn't mean it isn't a big deal to someone else. This is what people mean when they say their opinions are being dismissed. I'll just point out the obvious that the development of the romances seems to be in line with player breakdown. Conventional wisdom would...
  14. mouser9169

    How do characters feel about Doll Chips?? [SPOILERS] + [TRIGGER WARNING]

    People are missing the forest for the trees here. The work dolls do and the doll chip process is bad. The fact that everyone accepts it is what makes it devastating. If people in the game were talking about how awful it was, we wouldn't have the dystopian world of Night City. The point is...
  15. mouser9169

    Is this game an rpg?

    KotOR was absolutely turn based. It was Neverwinter Nights with blasters. They didn't even change the character class names in the code: Consular was Wizard, Sentinel was Sorcerer, Scoundrel was Rogue, etc...
  16. mouser9169

    Why do they do it?

    The general answer is the money runs out. You start developing a game with a certain budget to pay your programmers and artists. When that money is gone, you only have a few options: You can go to your publisher/investors and ask for more money, which might happen if you can show you're close...
  17. mouser9169

    Patch 1.2 — Development Update

    You're right that one is sustainable. You're wrong about which one it is. There simply isn't enough money available for a pure PC only AAA game. Sure, they could make a PC only game, but the budget would have to be considerably cut, so that there simply wouldn't be enough money to make a large...
  18. mouser9169

    Street Cred needs an overhaul.

    I think they could have done more with the mercenary system in general. Would have been nice to see other mercs around, maybe even do jobs with them. Maybe get to know one, and then be hired to kill him down the road. Think Revy and Shen Hua from Black Lagoon. Night City is basically Roanapur...
  19. mouser9169

    What was your first minor dissapointment in the game?

    First disappointment? Character creation. No sliders, no bodytypes. Just some preset options, and not very many of them at that.
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