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    Open PTR feedback

    I forgot my main feedback: when I play a card that is melee only effect, it should shine a freaking huge yellow sign on melee row to remind me that that is the right one. I know I'm the stupid one for always forgetting, but hell, people are stupid, and you want them to be your costumers too.
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    Open PTR feedback

    Auto-end turn is a must. Right-clicking on the leader for taunts is also really intuitive. When you pass mouse on objects they light up, that is weird. Board could be a bit brighter, I guess. The "damnit" emote is for some leaders more like "play your cards dude", which is not what I want...
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    GWENT: Ask a Dev

    The Thronebreaker videos raised me a question: how similar will cards in TB be to their versions in Homecoming? (What % will have at least similar mechanics?) I'm not asking only of the cards revealed so far.
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    Vico Medics should be restricted / conditional Ressurect

    I agree with OP. (For Homecoming, that is.) And I think that in general, CDPR should have it more clear what kind of abilities should be available in each of the rarities. What kind of stuff can be done at bronze, what kind of stuff can be done at silver, and what kind of stuff can only be done...
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    Crazy idea: one mulligan per turn

    Crazy idea: one mulligan per turn So, one of the problems with Gwent right now, in my opinion, of course, is that the hands are "too stable". Most CCGs have players draw a card each turn, while Gwent there is drawing cards only twice in the entire game (besides the start). That is an obvious...
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    What to expect from Gwent Homecoming balancing?

    I don't think they are adding any new cards in Homecoming. They could potentially change some cards to fit the archetype, but that is difficult for flavor/art reasons.
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    Making "Create" mechanic a lot more fair and interesting.. [for devs and not only]

    I believe that making create really be like Discover (adding the card to the hand, without CA of course, instead of playing it immediately) would go a long way towards making it a more fun mechanic. I also think they should build more carefully the pool of cards create gets from, like with...
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    Please Don't Restrict Cards From Ranked Play...

    I don't think anyone ever suggested that they restrict cards from ranked because they are too strong/efficient. They might restrict from ranked cards that they think are really fun to play casually, but triggering in a competitive setting (namely, too random).
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    [HC] Redesign weather

    I do think that weather needs a complete makeover comes HC, but I don't like your ideas too much. Symmetric weather: I like it. It adds synergy. WH units are immune to frost, some monsters (like Foglets) are immune to fog, etc. But then boons should be symmetric as well? I guess that is okay...
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    More Abilities like Lock Rather than Total Removal

    I wrote a thread a while ago asking for something similar (https://forums.cdprojektred.com/forum/en/gwent/general-discussions-aa/suggestions-aa/10842421-hc-removal-rework). On other approaches to lock, I think that is very cool. In another thread about Eredin rework, people suggested that some...
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    Rethinking Card Design in Gwent

    I think this is a great thread. This idea of Gwent as being building up the army formation, and when you pass the armies fight, it is what they should have in mind when designing not only the cards, but also the UI/UX. Not just a "you win the round" boring screen, make both sides fight!!
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    Gwent Challenger 3: Please give your feedback!

    The event was awesome; I can't really find any (serious) fault in it. I loved the background, the tavern, the role-players, the videos; everything was awesome. I like Swim, Jaggerous and the casters. Even though sometimes Mcbearded and Mogwai made cringe-worthy mistakes/lack of awareness, I...
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    Tailbot Wins - Pure RNG

    People in this thread do know that CDPR already said create will get reworked this month, right?
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    How to fix Imlerith: Sabbath

    Design-wise, I think making him doomed would be alright. Losing a round if you have no answer is much less triggering than losing the entire game. And I don't think that would kill the card: the less meme decks that run Imlerith don't even run renew; only the pure one-trick pony deck does. But...
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    [HC]: CDPR please make all* cards to be played from hand

    I didn't want to reply to the first post, because I really don't want to be that guy that contests every single post in their threads that disagrees with them. But I got surprised that the same argument appeared again. I simply don't understand this. In what way do you two think that tutors add...
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    [HC]: Removal rework?

    I don't see so big a problem in these cases, because these are all silver and gold slots. What I would change (and I already proposed) is to make Thunder only hit bronze units. Then at least mages wouldn't be able to remove another silver (like Odrin) or even gold (like Butterfly) and get out +4...
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    [HC]: Removal rework?

    Okay, I'm very open to alternative suggestions. What exactly are you proposing? How would you make engines stronger? What exactly would it be forms to avoid/counter control and removal? Give every faction limitless resurrection like in Greatswords?
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    [HC]: Removal rework?

    I hoped I was clear enough in my original point. I have nothing against 1-for-1 trades. My problems are with 1-for-1 trades that leave you ahead (AKA not 1-for-1 trades). "You still need to put points on the board on your own to win the match". Exactly! The problem with things like Viper...
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    [HC]: Removal rework?

    From inside your own quote of my post: It has been over an year since I played CB, but I don't remember it being like that. And note that in no moment whatsoever I said gold cards should be immune to weather, to scorch, Igni, all the stuff they were immune to in CB.
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    [HC]: CDPR please make all* cards to be played from hand

    I honestly find these comments quite interesting. "Gwent works because of its tutors." Yet the most successful version of Gwent; the one that was meant as a SP side-game, and that people liked it so much that they clamored for a MP version so they could play against their friends, it had...
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