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    You think we'll get any real melee changes?

    Melee in FPS is never really deep. When bullets are flying around you, you're not going to waste any time doing any fancy triple moveset combos. It has to very fast paced, but precise and engaging, a.k.a make every swing count. Despite CDPR's "blah-blah-blah-we've learned so much from the...
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    Mike Pondsmith. Why no comment? He was a HUGE part of the Original Draw. NDA? Dissed?

    I like Mike, but he is far too forgiving here. And let's be honest, it would be crass if he started dishing out on CDPR, since he'll likely remain involved in this and potential sequels. As for how they handled it, I think CDPR was both best and worst choice for the IP. Visual and audio...
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    Has CDPR Peaked??

    At it's core, it's a combination of four different "games" : rpg, open world, Immersive sim, and "looter". But spreads itself too thin, not being outstanding at any, while different elements of it clash against one another, and make it feel less than sum of it's parts. Worst, by a galactic mile...
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    Has CDPR Peaked??

    Marketing isn't just about posting straight up, dry information: it's about creating impressions. It's hypocritical from CDPR to now complain: "Oh, but there was simply too much hype and people expected too much from the game", while they were more than happy to hype the game for preorders and...
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    Do You Think Cyberpunk 2077 (as of now) is an Immersive Sim game?

    If player has to "imagine" good implementation of rpg mechanic, then CDPR's rpg team has failed at their job. So a good rpg designer would in this case: - First think of what could these weapons these properties. Then come up with scientific explanation and name for weapon mods - Add in game...
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    What do you think about V?

    Sasko talked about this. Their intent was to provide a contrast between pre-heist ( optimistic, hopeful, big dreamer) and post heist ( darker, depressing, raw struggle to survive) parts of main narrative. Problem is they only showed the former through a half a minute montaged cutscene. You don't...
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    A reasonable explanation for everything that went wrong?

    It's not difficult: if your overhyped game has underdelivered and disappointed playerbase, only way you can turn things around is..overdeliver, post launch. CDPR management still hasn't figured this out. This is like a football match, where your team is losing 0-3, you need a victory to pass...
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    CDPR share value drops 75%

    Bingo. While Cyberpunk still turned a good profit for CDPR, it's peanuts compared to what they could have earned if the game lived up to it's expectations. Projections were up to 70 million copies sold over 10 year period, plus far more they could have earned with standalone multiplayer. This...
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    CDPR share value drops 75%

    To anyone who knew the real story of CDPR behind the scenes: we all knew this was coming. When your every project is badly mismanaged while becoming more and more ambitious, and you keep losing experienced people while your management starts believing this is "simply their way of doing things" (...
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    What do you think about V?

    I liked his/her relationship with Silverhand, but the biggest flaw is how CDPR decided to simply skip through early part of the game ( 6 months period delivered through cutscene) that was critical for V's character development. Very bizarre, and amateurish mistake from people typically...
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    Starfield! Spaaaaaaace...ladders.

    Looks.. pretty much as I expected. Lot of crafting, building, looting, exploration, bit janky combat. They amped up rpg elements a bit, and it's downright depressing that even Bethesda is now hardcore rpg studio next to CDPR at this point. Starfield backgrounds almost seem like a jab at...
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    Will CDPR ever respond to lack of RPG Mechanics and lack of choices?

    "Scam" is reaching it, but they absolutely leaned too much into dudebro gamer mentality. Instead of usual, dry statements from your typical corporate manager, this reads more like a letter from a friend. But a lot of what they're saying here is just pompous, self aggrandizing nonsense. "Quality...
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    CDPR vindicated those who doubted their promise

    I disagree. While it's true that passive upgrades are staple of the genre, at least in other rpgs they feel more impactful. And virtually all do them better. -5% less fall damage!+5% more Health!+3% more pistol damage! Even upgrades in Far Cry, or Tomb Raider are far better. Or take a look at...
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    CDPR vindicated those who doubted their promise

    I mean: if player/reader has to use his or her imagination to cover up holes in the story...it's not usually a sign of good design. We've heard similar "advice" from Master of All Storytelling, Lauren Hitchens ( "guys, just use your imagination to stitch together my disjointed plot") on Netflix...
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    CDPR vindicated those who doubted their promise

    How does a ( good) perk system in any way affect cut scenes or voice acting? It's not like CDPR has only about a dozen people and Pawel Sasko had to design quests, compose music and come up with crafting system all at once ( so he ran out of time&money to do everything right). CDPR has full...
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    CDPR vindicated those who doubted their promise

    Underrail, for example. Made by one guy from Serbia with pathetic budget and no "professional" experience. Still a very deep and rewarding roleplaying game. Or War of The Righteous, by Owlcat games. As for in what I find Cyberpunk lacking when it comes to rpg mechanics? Pretty much: everything...
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    CDPR vindicated those who doubted their promise

    I think some of , more obvious, disappointment with the game can be attributed to technical difficulties, but majority really comes down to bad game design. Lot of people expected deeper, more authentic rpg, and there are one-man-team indie games out there made with 0.001% budget of Cyberpunk...
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    CDPR vindicated those who doubted their promise

    I'm even more disappointed with how they handled this post release. I'm 100% sure how CDPR handles Cyberpunk will determine course of the company. My own prediction: - We'll get two major patches between now and expansion release. Not as big as 1.5 and with no real substantial changes, except...
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    The sense of exploration and sidequests

    Pretty much. CDPR doesn't really "get" exploration. Same way as core essence of gameplay in a horror game is built around eliciting fear and anxiety, action game giving the player adrenaline rush, exploration gameplay is all about sense of discovery. You need to strike a good balance of...
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    Do You Think Cyberpunk 2077 (as of now) is an Immersive Sim game?

    "Core" of the Immersive Sim is consistent, logical and interactive ruleset of gameplay mechanics derived and reflected from the world/setting that "translates" into gameplay that feels natural and rewarding as player can come up with creative solutions to problems. As a result Immersive Sim...
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