Search results

+
  1. zyx19881226

    Patch 1.2 — list of changes

    This list is great! Thanks for the updating! Some of us were just worriing that they may not on track. But now, even if we all know other problems are still in game (of course), I believe CDPR are working hard and those problems can be solved finally. Best wishes for CDPR's bright future, and...
  2. zyx19881226

    What’s new in Night City? [Patch 1.2 development insight]

    I have to say the balance in game system and economy is not so good......the framework is nice, and at least works, while some numbers are also really rough......they should have more time to test them before release. Maybe they already know the problem so let him to be senior designer and focus...
  3. zyx19881226

    What’s new in Night City? [Patch 1.2 development insight]

    Very good statement, everyone here, no matter what they said before, are all looking forward to this patch. But to be honest, this statement does not completely eliminate my doubt. They should be clear about what we are worried about here. They only need to say a few words about the key...
  4. zyx19881226

    To Devs: Do not give up!

    These are not the most critical issues. The main problems that they need to devote them in are as follows: 1. Playability in console (at least in next-gen) 2. AI navigation 3. AI driving 4. AI combat 5. AI interaction These are the fundamental issues at the engine level. Only consider the...
  5. zyx19881226

    Suggestions for Cyberpunk 2077 moving forward

    I have a simple call: full TWEAKDB permission or package tools. This means that the modder community will have the ability to carry out a large amount of simple numerical modification and balancing work. CDPR can summarize these work later and choose those improvements that have proven to be...
  6. zyx19881226

    What’s new in Night City? [Patch 1.2 development insight]

    It is nothing like “relying on modders to do the rest”, normally modders cannot do such a base-layer work like AI-navigation. that is why modder community look forward to CDPR in fixing this (after other fatal bugs). This is also why this updating news seems not so well and many people compare...
  7. zyx19881226

    What’s new in Night City? [Patch 1.2 development insight]

    I think I can add a note here. The design of NCPD NPC behavior is not bad, indeed, I can say they are really well designed. Taking the pursuit as an example, some mods had realized car chase, not only NCPD, members of different gangs can also follow V, get into their car to chase or get out of...
  8. zyx19881226

    What’s new in Night City? [Patch 1.2 development insight]

    It's just a matter of time and testing...... We don't expect the developers to be as fast as those one-day mods, but we do expect that they can provide well-tested fixs and base-layer changes in a longer period.
  9. zyx19881226

    What’s new in Night City? [Patch 1.2 development insight]

    I am still hoping they can release much more valuable updates than just those "highlight" and prove my confusion to be wrong, too.
  10. zyx19881226

    What’s new in Night City? [Patch 1.2 development insight]

    Can you see that they are fixing remaining bugs, glitches and performance issues in the carefully prepared video? We also look forward but they don’t mention a word in it. If they say "we did it, it runs well in PS4 now and SIE allows us to came back", it is a very good news even without any...
  11. zyx19881226

    What’s new in Night City? [Patch 1.2 development insight]

    First of all, thank the developers for their efforts on the updating; Second, I have to say, the "Highlight" video is a total disaster [...] When you say "Patch 1.2 goes beyond any of our previous updates", as player, we hope CDPR to focus on those bottom layer things that would not be simply...
Top Bottom