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    Mouse wheel up/down unbindable? Are you kidding me?

    Mouse wheel up/down unbindable? Are you kidding me? Title says it all... When you try to bind something to MouseWheelUp or MouseWheelDown using the in-game keybinding menu, it just detects it as "mousewheel" but not which of the two directions. So I go into my input.settings file and try to...
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    The compendium of tweaks and fixes for the PC version

    Anyone know if the recent update (12MB) require any settings or mods to be reset? For example, deleting input.settings.
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    The compendium of tweaks and fixes for the PC version

    I rebound my Character Panel (i.e., perks and mutagens) to "C", but for some reason I can't rebind the "Player Stats" panel to anything else (the "Player Stats" panel refers to the page that is displayed when you go to your inventory and then press "C" to see your DPS, resistances, etc.) And...
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    Edited decoction XML to make last 4hrs, but doesn't seem to work

    Edited decoction XML to make last 4hrs, but doesn't seem to work EDIT: Solved. I just had to select the "Only pack xml" checkbox when building the mod in ModKitchen. I want my decoctions to last 4 hours of real time, so I downloaded a mod that makes them last 90 minutes, uncooked it through...
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    Limit of texture mods

    Sorry, it still doesn't make sense to me because I don't know what the different folders are. What is the difference between the files in \modded\ and the files in \cooked\? Which folder's files are used by ModKitchen to pack into a new singular merged mod?
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    Limit of texture mods

    Can you clarify what you mean by "add the new files there, and cook it (no need to uncook)"? Because, if I understand correctly, the uncooked files are the raw texture/mesh files (e.g., in tga format) from the mods you're trying to merge. But if I already have mod A, B, and C uncooked and I want...
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    [MOD WIP] Extended View Distance (Less Fog)

    Hey, I asked this on the Nexus page but I fear you may have missed it under the very long discussion threads above it that happened around the same time. I'm just seeking clarification on the Toussaint AO files. Script Merger is showing a conflict between modAmbientOcclusionToussant* and the...
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    Limit of texture mods

    Thanks. Yeah, it was definitely those two mods. Things like the boat construction objects in Kaer Trolde, architecture, and stuff like that. I redid all the steps again after leaving out those two mods. I do have another question though. If later on I want to add more texture mods to my bundle...
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    Limit of texture mods

    Everything just finished remerging in ModKitchen, but that includes texture mods that I know modify the same files. For example, HD Project Reworked and Increased LOD. I didn't receive any prompts from ModKitchen about which one I want prioritized, so how did it end up deciding? EDIT: And it...
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    Limit of texture mods

    Hey @Mezziaz I just attemted to merge my texture mods as per your instructions earlier in this thread, however I've encountered a problem. As the following image shows (not sure if I embedded it correctly, so here's a direct link too), when I press the Uncook! button, nothing gets added to...
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    Added three texture mods and game suddenly won't start

    Also, just double-checking: is your instructional post here is still current, or has anything changed in the 9 months since?
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    Added three texture mods and game suddenly won't start

    Ah, okay. Thanks. I'll go ahead and merge them. Although I wonder why I always hear the "infinite load screen" issue but never hear of the "game won't boot" issue.
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    Journal giving spoilers of future events in quests

    I like to read journal entries as quests progress and I too have noticed this phenomenon a few times.
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    Added three texture mods and game suddenly won't start

    Added three texture mods and game suddenly won't start I just added three texture mods and tried to start up the game but it just stays on the desktop and nothing happens. I have to go into task manager and kill it. I've heard of the so-called "infinite load screen" bug that happens when...
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    The compendium of tweaks and fixes for the PC version

    I just added a few texture mods and tried to start up the game but it just stays on the desktop and nothing happens. I have to go into task manager and kill it. I've heard of the so-called "infinite load screen" bug that happens when you use too many texture mods, but I'm not sure if that's what...
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    [MOD WIP] Extended View Distance (Less Fog)

    In case anyone's wondering, this mod (EVD) does seem to stack with Ultimate Lighting Mod's (ULM) fog density reducer (part of the Turbo Mode settings in that mod). Below are comparison screenshots (note that I have increased FOV and a desaturated SweetFX, but just ignore that. Also note that I'm...
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    [Work In Progress] Appearences Menu

    It's the eighth and ninth image, although looking at it again I may have been mistaken. Not entirely sure what it is. Anyway, the point I was making is still true, that the images show a lot more retextures than there are in the Files section. Although if you include the Old Versions...
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    [Work In Progress] Appearences Menu

    So, the Witcher Set gear for that mod (all of which are in the Old Versions section) are indeed outdated and there are better retextures elsewhere? Where can I find these newer retextures for Witcher Set gear? Because the only ones I see for that mod are in the Old Versions subsection...
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    [Work In Progress] Appearences Menu

    Can someone kindly explain what CAPA's retexture mod for AMM does? The description starts with a discussion of an entirely different mod (Concept Ursine Armor HD) but then goes on to say that other items are retextured too. Okay, fine, what other items? Well, it doesn't say. Let's check the...
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    [MODS] A small collection of personal mods

    Forgive me, but I haven't been following Asmodean's work before, so this is all very confusing to me. I'm looking for the mod by Asmodean that turns off vanilla's "glow in the dark" character faces. Is that only available as part of some larger bundle, or have I missed it somewhere?
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