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  1. wakeman570

    Severe framerate drops over time.

    I've had this issue too, but I am not sure it's CPU related - I recently upgraded to a 9800X3D and didn't have issues like this with path tracing prior to the recent patches with path tracing on a 5800x3D. The frame rate drifts down and then sits at a certain level, like there's a cap (ie 90fps...
  2. wakeman570

    Performance drop with 2.21 - RT, DLSS etc

    posted another thread just now, but I've been having an issue since the update in which reflex appears to be incorrectly limiting the framerate well below the refresh rate of the screen. on a 120hz screen, the game will start around 110-120fps as it should, but gradually drift down to 90fps...
  3. wakeman570

    FPS issues with Reflex/Frame Gen

    Having a weird issue where having the full combination of PT + Frame Gen + Reflex + Ray Reconstruction seems to be artificially limiting the frame rate well below the refresh rate of the monitor. Using a 4090 with a 9800X3D on a 120hz 4k VRR screen. Per best practice, Vsync is forced on in NVCP...
  4. wakeman570

    DLSS 3 Frame Generation produces severe stutters/freezes

    Just wanted to pitch in that the 55fps limit set in the DX12 settings file worked perfectly for me on a 4090/5800x3D setup with a 120hz screen. All stutters from gameplay and cutscenes gone, solid 110fps, feels perfectly responsive. This was driving me nuts, appreciate the help!
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