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    Feature Request: Implementing Shader Model 6.9 & Agility SDK 1.619 for Path Tracing

    To add on to this, Nvidia has an almost production-ready major update for ReSTIR, which path tracing utilizes, which drastically improves both quality and performance, info with examples on it here: https://overclock3d.net/news/software/nvidia-restir-pt-update-makes-path-tracing-2-3x-faster/ I...
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    Update Shader Model to Implement SER/OMM for Ray and Path Tracing

    There's a thread here with more detail, but basically, Microsoft officially released Agility SDK 1.619 and Shader Model 6.9 for Windows, so having the "new" feature set of Shader Execution Reordering and Opacity Micromaps added into the game, as was talked about by CDPR a few years back when the...
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    Feature Request: Implementing Shader Model 6.9 & Agility SDK 1.619 for Path Tracing

    Second this. Digital Foundry also had an interesting video come out yesterday where they talked about how all current games which use path tracing still trace the actual rays through a raster pipeline, but now with the 50 series of RTX gpus, tracing fully with true/primary pathtracing rays is...
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