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  1. M

    Homecoming Feedback

    It was hard to pin down why I find HC to be the most boring version of Gwent to come out during the past year. It was much easier to find things that I like about HC. In HC a lot of the cards fulfill their purpose in one or two turns and play no role in the long term plan. The purpose of your...
  2. M

    too much card draw after each round

    The question to ask yourself after winning round 1 is not "Should I play round 2 and go for a 2-0 or play round 3 and go for a 2-1?". It is risky to go for a 2-0 when your opponent has last say in round 2 so as long as it is rare to both win round 1 and gain last say in round 2 it will be rare...
  3. M

    too much card draw after each round

    Giving tactical advantage to the player who goes first in each round would provide an incentive for playing into round 2.
  4. M

    What do you enjoy the most in new Gwent?

    These are my favorite changes compared to the beta: Being able to perform several actions during your turn instead of just playing a card adds a lot to the game. The rows are more interesting now. The option to save mulligans for later adds depth. The new visual style looks better, especially...
  5. M

    Do you like a random in Gwent?

    Randomness can be a good thing but only if you have some way of improving your odds. Card draws and random tutors are good because you can design your deck to minimize the risk and severity of low rolls. Create from a card pool you can't influence on the other hand is boring. Damage a random...
  6. M

    Open PTR feedback

    The hand limit is such a binary all or nothing way to balance the incentive for passing to save the rest of your cards. You either get card advantage or nothing at all for conserving more cards than your opponent. Maybe you should get a reward for each extra card you have over your opponent...
  7. M

    Homecoming Date Reveal

    The new board reminds me of chess played with large pieces on the ground in a park. It feels like now you play as your leader who meets up with the opposing leader to play a card game. Instead of using small cards on a table in a tavern the leaders play with large cards on the ground in for...
  8. M

    Homecoming Reveal

    My thought process when seeing the new Nilfgaard card back was: Oh there are bandit cards now, is that an outlaw faction or a mercenary recruitment mechanic? It could just be the new neutral card back. It feels like a placeholder to drop the 2D cards on a 3D perspective battlefield with 3D...
  9. M

    GWENT Homecoming — see what's next for GWENT

    I hope that means more grit and not more widespread use of horror themes outside of the Monster faction. This is from the perspective of a general fantasy fan who hasn't read or played The Witcher yet but definitely will do so to get more Gwent lore. Gritty and harsh fantasy with a suspenseful...
  10. M

    Preferred Row System (a missed opportunity?)

    Row preferences could probably work well since there already are units with conditional bonuses like crewed or "if the target wasn't destroyed" and those units are useful even when the bonuses don't apply. An additional way to spice up the choice of which row to place a unit or hazard on would...
  11. M

    The Issue of Spies

    That depends on if you want to allow all of the interactions with cards in your hand to apply to the CA spy or not. You could either give the player who goes first only the choice of using the CA spy to reverse the coin flip in round 1, or also the option to use the CA spy to bleed their...
  12. M

    Removing dry-pass

    While that would be rough it's not completely one sided. Losing the first round on even cards would only let your opponent play 1 card after your last instead of 2 as with the current dry pass situation. Losing the first round 1 card up would give you both even cards and last say in round 3. To...
  13. M

    The Issue of Spies

    The opening post could be a solution to the coin flip, consider the following slightly modified version of it. You can't put CA spies in your deck but if you go first in round 1 then you get your faction's CA spy. The CA spy can only be used during round 1 and just like your leader it is not a...
  14. M

    Removing dry-pass

    The incentive to dry pass would be gone if the player who lost a round had to go first in the next round. Then the winner of round 1 could play a card or several in round 2 and still get the same 1 CA gain as a dry pass would give. On the other hand that 1 CA gain would be partially mitigated by...
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