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    Reproducible DX12 GPU hang / DXGI_ERROR_DEVICE_HUNG – Async Compute stall with repeatable Nsight Aftermath shader PCs

    Hi SigilFey, thank you for taking the time to reply and for the encouragement! Just to clarify a few of the hardware points you mentioned, as I’ve actually already covered them during my troubleshooting: Regarding the RAM and XMP: The RAM sticks are an identical matched kit. I originally ran...
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    Reproducible DX12 GPU hang / DXGI_ERROR_DEVICE_HUNG – Async Compute stall with repeatable Nsight Aftermath shader PCs

    Hi everyone, I'm updating this thread to share the latest (and apparently final) response I received from CDPR Technical Support regarding this issue. After weeks of back-and-forth, providing them with NVIDIA GPU dumps, Nsight Aftermath logs, and pinpointing the exact D3D12 descriptor heap...
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    Reproducible DX12 GPU hang / DXGI_ERROR_DEVICE_HUNG – Async Compute stall with repeatable Nsight Aftermath shader PCs

    Hello devivre. I've been in contact with support for about a month now, more specifically with Pult. He has been helping me a lot with all the testing. Just for context, I've never used any mods in my game. I even bought a new NVMe drive because I thought there might be some kind of issue with...
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    Reproducible DX12 GPU hang / DXGI_ERROR_DEVICE_HUNG – Async Compute stall with repeatable Nsight Aftermath shader PCs

    Hi, I have been investigating a highly reproducible GPU hang in Cyberpunk 2077 and have now collected enough information that I believe it may be useful for the REDengine/rendering team rather than continuing with generic troubleshooting. I am not claiming that this is definitely a...
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